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18 Years and counting...Got SL News? Get it Published! Contact Lanai Jarrico at lanaijarrico@gmail.com

Friday, October 25, 2019

“The Strange Case of Dr. Jekyll and Mr. Hyde” comes to Fantasy Faire Radio


On Sunday, October 27th at 2pm slt/Pacific, Fantasy Faire Radio and Seanchai Library will present Robert Louis Stevenson's The Strange Case of Dr. Jekyll and Mr. Hyde, specially adapted for radio and live performance in seven voices. The 90-minute performance will take place live at Pixeltrix - home of the creators of the “Octoberville” and “Wicked Winter” interactive experiences. Pixeltrix is a community that enthusiastically celebrates the holidays, and especially the spirit of Halloween. 

Da5id Abbot, Corwyn Allen, Shandon Loring, Elrik Merlin, Kayden Oconnell, Caledonia Skytower, and Votarn “VT” Torvalar will come together to present the script, adapted by Skytower and Abbot from Stevenson's original novella.  The performance will be live on stream at Pixeltrix, and simultaneously broadcast on Fantasy Faire Radio. All residents are welcome to be part of the in-world “studio” audience at http://maps.secondlife.com/secondlife/Pixeltrix/162/127/21

Thursday, October 24, 2019

K-Mae My Youngin' Animesh Babies - For a More Complete Second Life!




K-Mae Babies offers Animesh and Legacy (prim babies) children for your Second Life family roleplay. Our babies are highly interactive and there are tons of items to go with both our Legacy and Animesh babies.

We offer:

* Human and Elf Babies - in Single, Twins and Triplet Packages
* Furnishings
* Clothing
* Accessories
* Toys
* Foods and Drinks
* Education Toys
* Developer's Kits

With our babies you never have to worry about losing them because you can always come Recover them right here at our stores. Updates are always free for life, so when we add new features or make necessary fixes you can simply come to the store and update your babies.

Our babies have an AutoFeed System, which uses Addable bottles in conjunction with their Stored Bottles, so they never go hungry! You can even breastfeed them if you wish! Also we offer SelfCare babies for the parents who just want to enjoy their babies without having to do Care Chores such as feeding, diapering, etc.

Our babies are interactive, with each other as well as with their parents and friends, as well as cute as can be!

We have a Daycare and Learning Center, staffed with highly qualified child educators, so be sure to utilize this program.

Come by our store and grab a 2-week Demo. We're sure you'll be impressed and want to take home a full version before the demo expires!

SLURLs for Animesh store, Legacy store and Daycare & Learning Center:

Tuesday, October 22, 2019

Sunday, October 20, 2019

Saturday, October 19, 2019

GeekSpeak – How will autonomous driving change our cities? Join the discussion Oct. 19th at 12pm SLT


In a few years from now self-driving electric cars will be a reality.  What will our cities be like?  Will there be more cars or fewer?  Will the possession of a car become a small business since cars can be robotaxis when they are not being used by the owner? 
Will cities become much pleasanter places to live?  Fewer cars, and maybe most of those driving in underground tunnels, less pollution, quiet streets with plenty of room for pedestrians.
How will the labour market be changed?  Millions of truck drivers, car mechanics, highway police, garage attendants will be jobless.  On the other hand, new jobs will be created.  Maybe you can get a hairdresser to ride along with you in a robotaxi, or some form of entertainment.
What will commuting be like in 10 years?  Come and discuss your vision of the future of transport.  Bring your friends!
IM Vulcan Viper if you have ideas for new subjects.




Friday, October 18, 2019

The Importance of Project Management in the Gaming Industry

Creating video games should be seen as a type of project management. Unfortunately, many independent projects try to argue that they don’t need it at all. They want to just work until they’re done, though this creates many of the problems associated with their projects. However, larger projects and respectable ones bring in project managers if the producer isn’t a project manager themselves. Let’s learn about the importance of project management in the gaming industry.
The Different Roles for Producers and Project Managers
Larger game development firms want separate project managers and producers. The producer’s role is to focus on customers and trends. The project manager focuses on time, scope, cost and employees working on a particular project. The producer manages the feature set of the game, while the project manager develops the project plan and delivers on deliverables that matter, like the deadlines.
A producer will be evaluated based on the success of the game through user reviews and sales. The project manager ensures that the game is delivered on time, within budget, and meets quality metrics. A beautiful authentic game doesn’t matter if it is endlessly delayed, or fails because it blew its budget before delivering working code. This is why game producers need a project manager to ensure that they succeed.
The Value of Project Management
Producers may outline the project workflows, game roadmap and use cases. They’ll establish the priorities for the game developers and the must-haves for the game based on market research. The product manager will create an organization to deliver all of this within project constraints. 
For example, they’ll give the development team the necessary tools and resources. This ensures that key contributors aren’t overloaded, and they’ll verify that milestones aren’t missed and update your calendar. 
Project managers should use a robust PMS that everyone will be able to use and understand to manage every project. The project management application should have chart tools and agile project management tools perfect for video game development. Then everyone works with time trackers that let you generate reports and hold people accountable. The project manager will mitigate risks during execution and identify problems as they occur to minimize potential problems. Teams won’t be able to manage tasks on schedule otherwise.
The Necessity of Formal Managers to Scale
Producers may be the project managers when you’re just starting up. Solo developers creating their first game fall into this category. However, project management becomes a necessity as you grow your team. Project management is essential when you have multiple projects. You can’t afford to have ad hoc workflows for complex projects and dividing up assets. 
Some may be afraid to give up control due to fear of losing their intellectual property. That can be mitigated by choosing project management software with good security features. Then you can assign who you want to a task and limit access to IP to only those who have the need to see it. You can give everyone on the team access to the necessary data while ensuring no one who doesn’t know what they’re doing can’t alter the code. This lets you have formal managers work in the dynamic environment of game development.
For example, you have a manager following up on dependencies and guaranteeing things get done, while last minute changes that may break things aren’t allowed. Formal project management allows you to delay a feature to the next update while ensuring it isn’t forgotten.

While large projects need someone to represent the consumer and the gamer, your projects are at risk of failing if you don’t implement formal project management. This is why producers need project managers if they aren’t acting as project managers themselves.

KONA Stream has been streaming into SL since October 2006



To our listeners on iTunes and AppleTVs please note that Apple is dropping the radio directories very soon so if you want to continue listening then please use the URLs above or use a different media player like VLAN or Foobar.

KONA Stream also has HUDs that stream the music over your SL client's media channel.
You can get your free HUD at these places:

KONA Stream has been streaming into SL since October 2006. We play mainstream pop, rock, Motown, and their cover versions from the 60s 70s and 80s.


(for in world use) 
http://hazel.torontocast.com:2710 -32bps +aac (mobile)
(for offworld / cellphone use)

Inquiries can be directed to GoSpeed Rasere (notecards please) inworld and via gospeed@konasteam.com

Thursday, October 17, 2019

Ebbe Linden Bear To Debut @ 2019 SL Christmas Expo



Linden Lab is doing its part to add to the Magic Of Christmas in Second Life, and help the American Cancer Society fight Childhood Cancer.   Already a partner in the fight against cancer, the Lab is joining in the Expo goal to provide at least $20,000 for VR Headsets for kids in treatment.

As already announced, Linden Lab will be revealing their 4th Edition of the coveted Linden Homes and taking part in the Lights Of Hope Holiday Home Decorating Contest.

And Now Even Bigger News!  Since becoming CEO in 2014 Ebbe Linden is the lone Linden without his own bear... until now!  A Very Special EBBE LINDEN BEAR will be available during the 2019 SL Christmas Expo for a L$250 donation to the American Cancer Society.   Linden Bear collectors take note!  The design of the bear will be revealed on Dec 5th at the opening of the Expo so do not miss out on this opportunity!

More Than 150 Merchants! Breedables! Entertainment! Linden Home Reveal! Don't miss The All I Want For Christmas Kids Fashion Runway Show, Lights of Hope Christmas Decoration Show and HUGE Raffles, The 2019 SL Christmas Expo is the place to be!

Mark Your Calendars for Dec 5 - 15 and Believe in The Magic of Christmas!


The SL Christmas Expo is in support of the American Cancer Society and its Childhood Cancer programs.  For More Information visit http://slchristmasexpo.com or the ACS 

Campus in Second Life

Wednesday, October 16, 2019

SCARE ME SILLY 2019 EVENT! October 18th to October 26th, 2019


The 4th Annual Scare Me Silly event returns in support of Team Diabetes of Second Life! This event, is the first fundraising event for Team Diabetes of Second Life and features two hunts, live performers, dj’s, an art show, shopping, and lots of tricks and treats!

Team Diabetes of Second Life is an official and authorized team of The American Diabetes Association. The mission of Team Diabetes of Second Life is to raise awareness, tolerance, and funds for diabetes in the virtual world of Second Life. According to the World Health Organization (2016): 422 million adults in the world have diabetes and 1.5 million deaths are directly attributed to diabetes each year.

Participating merchants include: ::Pharmacist:: , !!Firelight!!, *DBS* Designs By Soosy, ANDORE, Bad Dragon Clothing, ChiC buildings, Chiffon, Cosmos Boutique, Couture Chapeaua, Halloween Delights, HJM Designs, ikr!, Just imagine… by Vita Theas, Just Ordinary, Kalani’s Designs, Kiliki Bikini, Kitty Creations, Kittycat Creations, Lady Dragons Design, LC Fashion, Lunar Seasonal Designs, Mara’s Mysteries Boutique, Muircastle Motors & Parts, Park Place Home, Pixelancer, Potomac Signature Homes, Redangel Designs, Roped Passions, Simply Shelby, Spyralle, Strawberry Gashes, SynCo, The Emporium, The Pumpkin Head, TRS Designs, TYLAR’S TREASURES, & Xplicit Designs

Participating artists include: Belua Broadfoot, DreamMakerXDreamBreaker Resident, ettalaineteichmano resident, Eucalyptus Carroll, ilyra chardin, IsarValdetaro Resident, Isis Desmoulins, Jamee Sandalwood, JolieElle Parfort, ladyonia, Marcel Mosswood, MTH63 (Matt),  Sophie72 Congrejo, & Theresa Firelight
About the American Diabetes Association:
The American Diabetes Association’s mission is to prevent and cure diabetes and to improve the lives of all people affected by diabetes. The American Diabetes Association leads the fight against the deadly consequences of diabetes and fights for those affected by diabetes by funding research to prevent, cure, and manage diabetes.

The American Diabetes Association delivers services to hundreds of communities and provides objective and credible information and resources about diabetes.

Free resources are available in English and Spanish at http://www.diabetes.org and 1-800-DIABETES (1-800-342-2382).

For More Information:

Team Diabetes of Second Life’s American Diabetes Association Page:
Team Diabetes of Second Life’s Website:
https://teamdiabetessl.org/

The Cobras are looking for a Few good Bikers



Cobras MC is looking for mature minded people that love to make friends, enjoy events, explore the grid, go motorcycle riding and become part of a great family. No hotheads or drama Queens/Kings need apply.

To visit the Cobras you must have payment on file and use voice. After all, a bunch of bikers just do not like to type.

The Cobra MC World does not role-play a Biker 1% Gang, they are a neutral riding club, out on the road with friends and family. We live on adult sims and have adult conversations. Our main sim does NOT allow child avatars. Child avatars are allowed on our sister sim with tracks, Heartfelt Ridge.

We would be happy to teach you the basics of riding a motorcycle in SL, if you do not already do so.

The Cobra MC World is located on 4 Private sims. Our main sim, The Pins contains our clubhouse, tracks, shops, and our rally areas. Heartfelt Ridge is a connected by Bridge sim that holds 17 tracks shops and breedables.  We also have 2 sims that are used for private residences.

Many events and rides are held often. Watch the Pit event boards or add our support group for ride out and event information.
.
Tues ~ Friday we ride both at noon and at 6pm..  We also ride on Sat & Sun at noon.  Friday evening rides are Clothing Optional followed by a bon fire.  Sunday Noon rides are absolutely crazy. We have ridden balloons, cooties, hamster balls, demolition cars, ghosts, alligators and more! What a ride.
Tues evenings we follow our ride with a Party at our "PIT", our MC Clubhouse.  We also Party at the PIt on Thurs, and Friday mornings at 8 am slt. All pit parties have great DJs willing to find your special tunes for you.
Saturday Nights are special at 6PM slt there is a concert, themed event, or special event of some type, always something fun.


 Come by and see what the Cobras are like. Enjoy our events and ride with us. Maybe we will blend well, maybe not. Hope to see you there.

For more information, a tour, or to join our support group for events and rides, contact: Mightbe Shelter, saralecia, sativastaryk or stormrunner1 in world.



Sunday, October 13, 2019

SATISFY YOUR “NEED FOR SPEED” SECONDLIFE STYLE- JOSH (THOMAS1 BELLIC) REPORTING



Q: Why don't Race Car Drivers eat before a big race? 
A: In case they get Indy-gestion.

His name is Mango Darwinian, and there is no one on the grid more qualified to speak on the “evolution” of racing in Second Life.  I have been Duck Racing at Quackerstone, and Chariot Racing in Roma, but I had no idea that Motor Racing was such a popular event in SecondLife.


"Wait, what? That's a thing?" is a common response when people first hear of racing in SL. I was  surprised to find out, as that during SL racing’s Golden Years from 2007-2011, there have been racing sims owned by real-life car manufacturers? Or that sponsors have fought over advertising space on cars? Or that car racing has been one of the top shows on certain Second Life television channels? Or that there are a known handful of racers that have topped a million lindens in prize-money? Yes, racing was big business and racers enjoyed celebrity status, with racing being talked about by people that have never attended a race.

Today, the manufacturers, sponsors and big prize money are memories, as are big fields of 20-30 racers at events. However, now anyone involved in racing is in it only for the racing and as such it's a scene that is genuine and made by racers for racers. The Racing and Motorsports Association intends to bring that big ol' buzz back and this time, with it's more authentic driver base, it will be bigger and better than before.

Recently, I caught up with The Godfather of SL Motor Racing during some down time between races, and he was kind enough to answer a few questions I had about the sport and his involvement.



Josh Bellic (JB):   How did you first come to be interested in racing in SL?

Mango Darwinian (MD): A slightly strange career path for me! From 2006, my first date of joining, until early in 2007, I just looked for fun things to do and stumbled across RacerX Gullwing's giant snail racing. One day, watching the race replay on SLCN (old SL television station), I saw they also showed car racing highlights. After a few watches, I went along one day and was a racer from that day onwards.



JB:  I understand we are at the beginning of L$125,000 Launch Week, Oct 12th-20th 2019.  

MD:  Yes, Racing & Motorsports Association is no longer just a group to hear about other people’s races, although we intend to keep doing that!  To celebrate the RMA now hosting it’s own races, we’re starting things off large with a 12-races-in-9-days pre-season launch week. With cars by three different creators, a range of start times, road and oval, dirt and tarmac, there’s sure to be something for everyone.  Each race is holding an L$10,000 purse and the final one will be for L$15,000, just to make it a pleasing overall amount.

We’ll also crown a Champion of Racing at the end of the week.  You only need to get 4 race results to win this, although the more you attend, the better your chance of getting 4 scores good enough.  No extra money is offered for this, but you will have the prestige of being the second RMA champion after Svenja Rhodes two years ago, who will no doubt be having another strong attempt at it.

Classes that normally use pit stops will run double features for the top 12 instead and the only fueling will be done between races, so you won’t lose on menu skills, only your race skills.
If you won’t race now, when will you!?



JB:  Do you remember your first “Win”?

MD:  Yes, kind of.  It was 12 years ago now, but I remember it came about when I started looking up other racing sims than the initial one I'd started racing at. The competition at the initial one was far too much for me, as you might imagine from a televised organization. So I tried some other less-competitive places and won a few races, and I needed that or else I might have thought racing wasn't for me. Somehow, winning at other places made it start happening at the initial place as well. Confidence is key, I guess!

JB:  The schedule is quite extensive.  If you had to take a guess, How many people are involved in today’s racing community?

MD:  Well, there's not that many regulars that go on tour from sim to sim. I'd say there's only about 20 racing regulars and another 80 or so that pop in and out.  That all equals about 7-10 racers per race, as there are quite a lot of races. It's WAY down on the "good old days", which in my mind is 2007-2011. Probably a third of the size of what it was back then

JB:   Have any big-name NASCAR Racers ever participated in SL Racing that you know of?

MD:  Haha, no. Maybe a pit crew member here and there!



JB:  Why do you think corporate interest in SL Racing died?

MD:  I think it was just the realization that it wasn't as big a vehicle, so to speak, to promote their brand as they thought it might be. They all wanted to get in there early in case it was a good investment or involvement and we reaped the benefits for a few years before they decided otherwise. I don't think that's specifically about racing though, just a Second Life thing generally.

JB:   Do the different time zones make it difficult to race?  If so, how so?

MD:  I've always been a late night person, so not too difficult until it starts getting to about 7pm (3am my time) and then I'm starting to lose my co- ordination.



JB:  So tell me Mango. When was your last speeding ticket in RL?
MD:  I'm law-abiding, of course! I don't fancy myself as a racer in the first world, only here. The real racers in first life are on tracks already, only wannabes use the roads for it.


So, there you have it folks. Straight from the horse’s mouth.  Why don't you visit the Racing and Motorsports Association's HQ, or join the group and pick up the notecards posted in there regularly. They even welcome fans that just like to watch racing and they have some superstar spectators, too. You can do that in person or just watch races on one of the streaming channels you'll find addresses for within the 'SL racing schedule', like https://www.youtube.com/user/SuperMango73/videos

Come on, be a racer! (You'll love it, I promise.)


GeekSpeak – Can we predict the future? How is it done? Join the discussion Saturday 12th October at noon SLT


A few short years before the moon landing, people said it was impossible.  A few years after the landing, some were predicting moon bases in 1985.  We constantly overpredict or underpredict.  Some predictions seem reasonable, such as people flying with artificial wings or ships that can run on railway tracks, but they are never fulfilled.  And some things that do happen, such as the internet, seem to come out of the blue.
Why is it so hard to predict more than about 5 years into the future?  Are there ways we can think of to improve our predictions?  Why were we wrong in the past?  Will some predictions that are being made now be accurate?  Are predictions in any way useful even if we cannot trust them?
Come and discuss the art of predictions.  Bring your crystal ball!
IM Vulcan Viper if you have ideas for new subjects.




Friday, October 11, 2019

Wednesday, October 9, 2019

Second Chance - Episode One - by Lacy Muircastle




Second Chance is book #2 in the Second Life© Love Stories series.  This book is taking the form of a serial.  I intend posting an excerpt of an episode a week in the SL Enquirer.

Here we go:

Second Chance
Episode One
Seb Livingstone
I teleported into the club as I’d done many times since discovering Second Life©.  I hadn’t felt this nervous for a while.  I enjoyed singing covers, but tonight would prove whether I could still hack it with my own stuff. 

My IM pinged.  Damn not now.

Stacey Windsong:  Hey, baby, how’re you? 
Seb Livingstone: Good thanks, Stace, just getting ready for BB’s.
Stacey Windsong:  Oh, I don’t have anything booked for you for today?
Seb Livingstone:  I made the booking myself.
Stacey Windsong:  I see.  And I’m not important enough for you to tell me what you’re doing?
Seb Livingstone:  Please don’t start.  Look, I have to go.  Come here if you want to, if not I’ll catch up with you later.
            More pinging.

Blue Benelli:  Hey, Seb, how're things swinging?
Seb Livingstone: Hey, B, do you really wanna know. Lol.
Blue Benelli: *Laughs* You ready then?
Seb Livingstone: Oh yeah.
Blue Benelli: Break a leg buddy.  Give me a yell when you’re ready for me to announce you.
Seb Livingstone: Cool.
BB’s was a simple, uncomplicated venue that has graced Second Life© since late 2008. It was Blue’s mission in Second Life© to provide one hundred per cent live music all the time.  I was following – The music whisper – Russell Eponym, and after my set, Pol Arida would be taking his thumping set centre stage.   I oriented my avatar on the stage behind the mic.   My breathing became rapid and shallow.  My pulse pounded in my temples.  I sat on the stool in the middle of my home studio. The laptop set up to stream my music in-world.  This was it, make or break.

I typed in Blue’s IM:

Seb Livingstone:  I’m ready to roll B.

Blue switched to voice -Hey everyone, good to see you all here.  Give a huge round of applause to my boy Dr Livingstone.”
Applause and cheers ran up my screen.  I looked out from the stage, at the packed club.  The buzz was invigorating.   It never got old seeing people waiting for me to start a set.  There was nothing quite like an enthusiastic audience to get the blood pumping.  I loved performing.  I was addicted to the adrenalin rush.  It made me feel alive.
How are we this afternoon?” 
The crowd erupted.   Chants of – ‘Dr Livingstone, Dr Livingstone’ and ‘Sing ‘Tears’ sing ‘Tears’ and applause rained down the screen again. 
Yeah, yeah J, it’s in the set, but today I’m launching two new songs. ‘Avatar’ is the first one I’ll sing for you.  No prizes for guessing my inspiration for this song.” 
Cheers flowed again. Then the crowd quietened as my music stream came through.

You’re beautiful, you’re gorgeous
You’re an avatar,
Lifelike, surreal
Ethereal, how bizarre
Here one minute
Gone the next

     The crowd applauded wildly. Catcalls and shouts of TUUUNE ran up the screen.
 
     On my own in my home studio, I fist-pumped the air.  Yes.  The feeling never got old.

     “Glad you liked it, and for my next new song.  No prizes for noticing a bit of a theme going on is called Virtual Reality.”

Humans will always be humans
Whether they be pixels or
Living breathing beings
Virtual reality no responsibility
What an opportunity

     Comments like - Dr Livingstone, is there going to be a new album?” and “Where can we buy those tracks?” ran up the screen like credits at the end of an epic movie.
     I felt stoked that my new material had met with such vocal approval.  I closed my eyes and let the crowd’s reaction wash over me.  It was the jump start I needed and how it was supposed to be.  I still had it. 
     I could take it into the real world.  My second chance was going to happen.           
     My computer continued to ping with comments and accolades — what a rush.
     To answer some of your questions, you can buy the tracks as singles off iTunes, and it’ll be on Genius and YouTube, and yes, I’ll be working on a new album.  I’m hoping to get signed to a label soon.”

     Requests poured in.

     Okay everyone here’s the one you’ve been waiting for.  “Tears”.
     I braced myself for the wash of emotion it always launched on me and clung to my microphone as though it could save me from being carried away.

Tears, tears, inevitable
Smiles there were a few
And when the tears ran out
We were numb and so blue

Why, why, why, shattered dreams
Why, why, why, shattered dreams


     The crowd roared in appreciation.  But this song would forever haunt me.  It was a constant reminder of the past, of disappointment and the despair that had followed.  

My IM pinged:

Stacey Windsong: You okay?
Seb Livingstone: Are you here at BB’s?
Stacey Windsong: Obviously.
Seb Livingstone:  Thanks. I didn’t see you. There are so many people here.  And yes, I’m okay.
Stacey Windsong:  Why do you keep singing that song?  You know it’s not good for you.
Seb Livingstone:  It’s difficult to say no to the audience.
Stacey Windsong: Oh, please, Seb, I think you're just masochistic.
Seb Livingstone:  What about the two new songs, did you catch them?
Stacey Windsong: I did.
Seb Livingstone: And?
Stacey Windsong:  They’re not bad.

     I frowned at my screen.  Hell.  Not bad, what the fuck?

Seb Livingstone:  Thanks for the vote of confidence.
Stacey Windsong:  You know that I don’t think you should still be singing after everything you’ve been through.
Seb Livingstone:  And you know that’s not going to happen.
Stacey Windsong:  I’m here to keep an eye on you, make sure you don’t fall off the tracks again.
Seb Livingstone: I can hardly forget since you remind me all the time.
Stacey Windsong:  You should be putting all your effort into getting a real job in the real world.  None of this virtual world malarkey.  It’s a waste of your time and mine.
Seb Livingstone:  I didn’t ask you to be here.
Stacey Windsong: Excuse me, that’s unnecessary.  I too have a vested interest in you, so I want to know that you’re okay.
Seb Livingstone:  There’s no need for you to be in SL to know that I’m okay since you see me in real life.  Please do us both a favour and leave.


For the rest of  Second Chance - Episode One - pop on over to Amazon.  You can pick it up for free on Kindle Unlimited.


Future Episodes will feature graphics by the extremely talented Skip Staheli, so be sure to look out for them

If you feel so inclined, please leave a review in the SL Enquirer, in the comments section.

I hope that you'll enjoy reading Second Chance - Episode One.  I'll catch up with you next week.

Lacy



 
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