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Showing posts with label education. Show all posts
Showing posts with label education. Show all posts

Wednesday, April 2, 2025

VWBPE 2025 Conference TRANSITIONS 3 - 5 April 2025 in Second Life®

 



For Immediate Release 

The 18th annual Virtual Worlds Best Practices in Education Conference, beginning on Thursday, April 3rd, 2025, will be an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality. 

This year we are returning to our Earth build. Each region represents a different terrestrial biome, including wetlands, desert, badlands, grasslands, and forests. Conference attendees will be able to explore 3D immersive virtual representations of these biomes. 

To the best ability possible, VWBPE provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”. These include 

● helping to build community through extension of learning best practices to practical application of those ideas and techniques; 

● providing networking opportunities for educators and the communities that help support education; and 

● providing access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education 

One of the key challenges faced by the educational community is how to make the best use of new immersive technologies in a way that is sustainable and accessible based on limited budgets available to both instructors and students. Platforms that are free or open source, or that can be shared across a broad audience, are showcased, including methods and research around best practices in their use and applicability. 

Our theme for this year is Transitions. 

Transitions, like pivotal shifts in a story, capture the profound changes educators and students have faced in recent years. These shifts highlight the need to adapt and redefine social dynamics within virtual environments as education evolves to meet new challenges. 

Join us as we all share experiences and successes in how virtual technologies used in the classroom have helped shape education for the better. 

This year's keynote speakers are Phylis West Johnson and Rabindra Ratan. Invited speakers include representatives from Linden Lab, and the 2021 Thinkerer - Lynne Berrett. 

The VWBPE conference keynote speakers and their respective presentations are featured on

the conference website (http://vwbpe.org), along with a program of exciting presentations, social activities, and networking events that will set extraordinary discussions in motion. 

The VWBPE Immersive Experiences showcase unique and interesting work being conducted across the metaverse. We invite you to join us as we explore eleven interactive and engaging locations across five virtual environments. The Immersive Experiences are scheduled from March 17th through April 17th (exclusive of the conference dates). Details and access instructions for the experiences are found at 

https://www.vwbpe.org/conference/vwbpe25-program. 

Additionally, this open and free conference would not be possible without the generous contributions of our VWBPE sponsors. https://www.vwbpe.org/vwbpe-2025-sponsors 

The Rockcliffe Registration Portal is open for people to register new Second Life® avatars and find out more about the VWBPE conference in-world. Go to 

https://www.enroll.onl/secondlife.php . The instructions are there to get you and your friends started at this educator-friendly newcomers’ region in Second Life®. 

The full conference program is online here: 

https://www.vwbpe.org/conference/vwbpe25-program

You can also view presentations live on YouTube at http://vwbpe.org/watch. 

All of the conference events will be in Second Life® this year, and the locations are included in the listings. When you click on a conference event and click Add to Calendar, you can add the event to your own calendar (Google and more). 

NOTE: Daylight Savings Time 

In most of the United States and Canada, Daylight Savings Time is in effect as of 9 March 2025. In Europe, Great Britain, and many other locations, DST is in effect as of 30 March, 2025, before the conference begins. Check this page to find out when (and if) a time change is in effect for you: https://www.timeanddate.com/time/dst/2025.html. 

**VWBPE 2025 GATEWAY** 

SLurl: 

http://maps.secondlife.com/secondlife/VWBPE%20Grasslands%20Gateway/128/123/23 

**VWBPE 2025 SOCIAL VISITOR CENTER** 

http://maps.secondlife.com/secondlife/VWBPE%20Wetlands%20Marsh/175/158/21 **KEYNOTES**

https://www.vwbpe.org/conference/vwbpe25-keynotes 

KEYNOTE: 

Phylis West Johnson / SL: Sonicity Fitzroy 

Professor in the School of Journalism and Mass Communications at San Jose State University, Friday 04 April 2025 

11:00 am SLT @ VWBPE Auditorium 

KEYNOTE: 

Rabindra Ratan / SL: Robby (Rabidth Rote) 

Associate Professor and AT&T Endowed Chair, Department of Media and Information, Michigan State University (MSU) 

Saturday 05 April 2025 

9:00 am SLT @ VWBPE Auditorium 

**INVITED SPEAKERS** 

https://www.vwbpe.org/conference/vwbpe-2025-guest-speakers 

ABOVE THE BOOK: What's up at the Lab? 

Host: Kevin Feenan / Phelan Corrimal 

Linden Lab Guests: 

Grumpity Linden, Senior Vice President of Product and Engineering 

Patch Linden, Senior Vice President of Product Operations 

Kali Linden, Director of Engineering 

Kyle Linden, Product Manager for the Second Life Viewer 

Friday, 04 April 2025 

2:00pm SLT @ VWBPE Auditorium 

ABOVE THE BOOK: Catching up with the Thinkerers 

Lynne Berrett / Lissena (Wisdomseeker) 

VWBPE 2021 Thinkerer 

Saturday 05 April 2025 

3:00 pm SLT @ VWBPE Auditorium 

**WEB PAGES** 

Conference Information: http://vwbpe.org 

Program: https://www.vwbpe.org/conference/vwbpe25-program 

Registration: http://vwb.pe/register 

Sponsors: https://www.vwbpe.org/vwbpe-2025-sponsors 

Rockcliffe Gateway to Second Life®: https://www.enroll.onl/secondlife.php

Watch VWBPE Livestream: https://www.vwbpe.org/watch 

**SOCIAL MEDIA** 

Second Life® Group 

secondlife:///app/group/8b03480a-793d-ba5b-5b6b-dd10afb5d38e/about 

Facebook 

http://www.facebook.com/vwbpe 

Flickr 

http://www.flickr.com/photos/vwbpe_org/ 

LinkedIn 

http://www.linkedin.com/groups/3754644/ 

Twitter 

http://twitter.com/vwbpe 

YouTube 

http://www.youtube.com/VWBPE 

**MAJOR SPONSORS** 

Linden Lab 

https://www.lindenlab.com/ 

Rockcliffe University Consortium 

https://urockcliffe.com/ 

Knomaze Corporation 

https://knomaze.com/ 

Virtual Ability 

https://virtualability.org/ 

Agile Dimensions 

https://www.agiledimensions.com/blog/ 

Whole Brain Health 

https://www.agelessmindproject.org/

**CONTACT** 

Beth Ghostraven 

VWBPE Communications Chair 

marketing@vwbpe.com 




Monday, March 31, 2025

For Immediate Release VWBPE 2025 Conference TRANSITIONS 3 - 5 April 2025 in Second Life®

 


The 18th annual Virtual Worlds Best Practices in Education Conference, beginning on Thursday, April 3rd, 2025, will be an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality. 

This year we are returning to our Earth build. Each region represents a different terrestrial biome, including wetlands, desert, badlands, grasslands, and forests. Conference attendees will be able to explore 3D immersive virtual representations of these biomes.

To the best ability possible, VWBPE provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”. These include

helping to build community through extension of learning best practices to practical application of those ideas and techniques;
providing networking opportunities for educators and the communities that help support education; and
providing access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education

One of the key challenges faced by the educational community is how to make the best use of new immersive technologies in a way that is sustainable and accessible based on limited budgets available to both instructors and students. Platforms that are free or open source, or that can be shared across a broad audience, are showcased, including methods and research around best practices in their use and applicability.

Our theme for this year is Transitions.

Transitions, like pivotal shifts in a story, capture the profound changes educators and students have faced in recent years. These shifts highlight the need to adapt and redefine social dynamics within virtual environments as education evolves to meet new challenges.

Join us as we all share experiences and successes in how virtual technologies used in the classroom have helped shape education for the better.

This year's keynote speakers are Phylis West Johnson and Rabindra Ratan. Invited speakers include representatives from Linden Lab, and the 2021 Thinkerer - Lynne Berrett. 

The VWBPE conference keynote speakers and their respective presentations are featured on the conference website (http://vwbpe.org), along with a program of exciting presentations, social activities, and networking events that will set extraordinary discussions in motion.  

The VWBPE Immersive Experiences showcase unique and interesting work being conducted across the metaverse. We invite you to join us as we explore eleven interactive and engaging locations across five virtual environments. The Immersive Experiences are scheduled from March 17th through April 17th (exclusive of the conference dates). Details and access instructions for the experiences are found at https://www.vwbpe.org/conference/vwbpe25-program.

Additionally, this open and free conference would not be possible without the generous contributions of our VWBPE sponsors. https://www.vwbpe.org/vwbpe-2025-sponsors  

The Rockcliffe Registration Portal is open for people to register new Second Life® avatars and find out more about the VWBPE conference in-world. Go to https://www.enroll.onl/secondlife.php . The instructions are there to get you and your friends started at this educator-friendly newcomers’ region in Second Life®.

The full conference program is online here: https://www.vwbpe.org/conference/vwbpe25-program. 

You can also view presentations live on YouTube at http://vwbpe.org/watch. 

All of the conference events will be in Second Life® this year, and the locations are included in the listings. When you click on a conference event and click Add to Calendar, you can add the event to your own calendar (Google and more).

NOTE: Daylight Savings Time
In most of the United States and Canada, Daylight Savings Time is in effect as of 9 March 2025. In Europe, Great Britain, and many other locations, DST is in effect as of 30 March, 2025, before the conference begins. Check this page to find out when (and if) a time change is in effect for you: https://www.timeanddate.com/time/dst/2025.html.

*VWBPE 2025 GATEWAY**

SLurl: 

http://maps.secondlife.com/secondlife/VWBPE%20Grasslands%20Gateway/128/123/23 


**VWBPE 2025 SOCIAL VISITOR CENTER** http://maps.secondlife.com/secondlife/VWBPE%20Wetlands%20Marsh/175/158/21 



**KEYNOTES**

https://www.vwbpe.org/conference/vwbpe25-keynotes  


KEYNOTE:

Phylis West Johnson / SL: Sonicity Fitzroy

Professor in the School of Journalism and Mass Communications at San Jose State University

Friday 04 April 2025

11:00 am SLT @ VWBPE Auditorium


KEYNOTE: 

Rabindra Ratan / SL: Robby (Rabidth Rote)

Associate Professor and AT&T Endowed Chair, Department of Media and Information, Michigan State University (MSU)

Saturday 05 April 2025

9:00 am SLT @ VWBPE Auditorium



**INVITED SPEAKERS**

https://www.vwbpe.org/conference/vwbpe-2025-guest-speakers  


ABOVE THE BOOK: What's up at the Lab?

Host: Kevin Feenan / Phelan Corrimal

Linden Lab Guests: 

Grumpity Linden, Senior Vice President of Product and Engineering

Patch Linden, Senior Vice President of Product Operations

Kali Linden, Director of Engineering

Kyle Linden, Product Manager for the Second Life Viewer

Friday, 04 April 2025

2:00pm SLT @ VWBPE Auditorium


ABOVE THE BOOK: Catching up with the Thinkerers

Lynne Berrett / Lissena (Wisdomseeker)

VWBPE 2021 Thinkerer

Saturday 05 April 2025

3:00 pm SLT @ VWBPE Auditorium



**WEB PAGES**


Conference Information: http://vwbpe.org  

Program: https://www.vwbpe.org/conference/vwbpe25-program   

Registration: http://vwb.pe/register   

Sponsors: https://www.vwbpe.org/vwbpe-2025-sponsors   

Rockcliffe Gateway to Second Life®: https://www.enroll.onl/secondlife.php   

Watch VWBPE Livestream: https://www.vwbpe.org/watch



**SOCIAL MEDIA**


Second Life® Group

secondlife:///app/group/8b03480a-793d-ba5b-5b6b-dd10afb5d38e/about


Facebook

http://www.facebook.com/vwbpe 


Flickr

http://www.flickr.com/photos/vwbpe_org/ 


LinkedIn

http://www.linkedin.com/groups/3754644/ 


Twitter

http://twitter.com/vwbpe 


YouTube

http://www.youtube.com/VWBPE 



**MAJOR SPONSORS**


Linden Lab

https://www.lindenlab.com/  


Rockcliffe University Consortium

https://urockcliffe.com/  


Knomaze Corporation

https://knomaze.com/ 


Virtual Ability

https://virtualability.org/  


Agile Dimensions

https://www.agiledimensions.com/blog/ 


Whole Brain Health

https://www.agelessmindproject.org/  



**CONTACT**

Beth Ghostraven

VWBPE Communications Chair

marketing@vwbpe.com

Saturday, February 18, 2023

For Immediate Release: VWBPE 2023 Conference UNCOMMON REALITIES 23 - 25 March 2023 in Second Life®

 


The 16th annual Virtual Worlds Best Practices in Education Conference (#vwbpe23), beginning on Thursday, March 23rd, will be an online distributed conference happening in multiple virtual spaces. This conference focuses on the use of immersive virtual environments for educational purposes including virtual and augmented reality. VWBPE provides educational and networking opportunities that are relevant to educational curriculum development utilizing virtual environments and “best practices”. These include - helping to build community through the extension of learning best practices to the practical application of those ideas and techniques; - providing networking opportunities for educators and the communities that help support education; and - providing access to current innovations, trends, ideas, case studies, and other best practices for educators and the communities that help support education. Primarily, the issue being faced by the educational community is how to make the best use of new immersive technologies in a way that is sustainable and accessible based on limited budgets available to both instructors and students. Platforms that are free or open source, or that can be shared across a broad audience are showcased including methods and research around best practices in their use and applicability. VWBPE will again be using Linden Lab’s Second Life® environment as our primary conference venue for presentations, exhibits, roundtables, and discussions. Participants are free to submit proposals and immersive experience tours in any environment for education using technologies for virtual or augmented reality. We actively encourage showcasing multiple technology platforms. This includes practical application, researched papers, and conceptual, and content creation supporting those technologies. Our theme for this year is Uncommon Realities and the exploration of areas outside of our expertise that may be potentially opposed to our current outlook or worldview. As educators, we are having to adjust to more than just a transition from in-person to online methodologies. We are facing urgent challenges in the areas of remote classroom management, outdated policies or policies not designed to be applied to online environments, child psychology and welfare in online environments, health and safety considerations, and personal privacy, among others. This means embracing the ability to quickly adapt to changing circumstances and innovative technologies to their best effect. Additionally, this open and free conference would not be possible without the generous contributions of our VWBPE sponsors. https://www.vwbpe.org/our-sponsors/vwbpe-2023-sponsors. The Rockcliffe Registration Portal is open for people to register new Second Life® avatars and find out more about the VWBPE conference in-world. Go to http://urockcliffe.org/reg/second-life/. The instructions are there to get you and your friends started at this educator-friendly newcomers’ region in Second Life®.

** WEB PAGES ** Conference Information: http://vwbpe.org Registration: http://vwb.pe/register Sponsors: https://www.vwbpe.org/our-sponsors/vwbpe-2023-sponsors Rockcliffe Gateway to Second Life®: http://urockcliffe.com/reg/second-life/



** SOCIAL MEDIA ** Second Life® Group secondlife:///app/group/8b03480a-793d-ba5b-5b6b-dd10afb5d38e/about Discord Channel https://discord.gg/Xjp5nn9D Facebook http://www.facebook.com/vwbpe Flickr http://www.flickr.com/photos/vwbpe_org/ LinkedIn http://www.linkedin.com/groups/3754644/ Twitter http://twitter.com/vwbpe YouTube http://www.youtube.com/VWBPE ** MAJOR SPONSORS ** Linden Lab https://www.lindenlab.com/ Rockcliffe University Consortium https://urockcliffe.com/ Hire a Helper https://www.hireahelper.com/ Porch https://porch.com/ VSTE Virtual Environments PLN https://vste.org/ Virtual Ability https://virtualability.org/ Ageless Mind Project https://www.agelessmindproject.org/ Journal of Virtual Studies https://jovs.urockcliffe.press/ Agile Dimensions https://www.agiledimensions.com/blog/ ** CONTACT ** Beth Ghostraven VWBPE Communications Chair marketing@vwbpe.com

Wednesday, April 27, 2022

Learning in SecondLife: The Brooklyn Law School enters the metaverse and sparks a change



It is not uncommon for a real-life (RL) academic institution to innovate in education and how education is delivered. In fact, the COVID-19 outbreak that took the world by storm in March 2020 forced schools and other entities that function through face-to-face interactions into a reconfigured space of engagement, peer-to-peer, and business-to-customer. However, before the Pandemic, universities saw potential in Secondlife as the perfect vehicle to disseminate knowledge, even if it were and still is unusual. Look through the list of Secondlife's various destinations under education. You will see universities like Stanford, North Carolina State, and the University of South Florida, to name a few, listed there. However, the one that sticks out the most due to its relative 'newness' is the Brooklyn Law School, which has joined the bandwagon of education leaders at the forefront of digital learning. 


Because of Secondlife's unique nature, many see this multiverse as prime real estate to replica, to some degree, the academic experience schools provide to their students offline. Linden Labs, the entity behind Secondlife, has created a safe space for creatives and others that utilize Intellectual Property (IP) as its currency, thereby making it safe for schools and non-profits to enter the virtual world and establish an extension of their services, according to edutopia.org. 


For this reason, many SecondLife residents are granted access to educational information where there is none available or the opportunity to continue their education uninterrupted through an immersive adventure that allows the user to learn and do so in a unique way that draws their focus. The Brooklyn Law school identified this experience and decided to dive headfirst into the space. 


As with many academic institutions, this started with the emergence of the Pandemic. The students could not come to attend in-person law classes, so Joy, the law professor behind the launch of the virtual campus in late 2020, was struck with a genius idea---bring the experience of the classroom to the virtual world. This move to virtually enhance the learning experience of her law class gave her students and, soon, many others the opportunity to learn in a novel manner and partake in the socialization that SecondLife is renowned for. 


Soon, the virtual iteration of the Brooklyn Law School started to garner media attention from various universities across the globe for the innovative approach to the pedagogy of the law. Joy stated that many schools reached out to learn more about how. The answer is simple: replicate the natural world experience in SecondLife, which, as we all know, is not in the least bit impossible. For the law school, this means inviting professionals in the realm of the law to deliver lectures in-world, foster the space of learning and peer-to-peer engagement, and intently focus on the effects of immersion---a phenomenon frequently mentioned throughout the conversation. 


However, as Joy mentioned, the students were initially apprehensive because learning a subject as intense and involved as the law seemed impossible in a digital space like SecondLife. Nevertheless, students soon learned that his fear was unwarranted. The learning experience in the metaverse can be just as enriching as learning in the physical world, if not more, because of the boundless means of expression and interactivity that Zoom, the original learning vehicle for Joy's students, could not provide. 


When asked if the school is open to general residents, Joy declared that at the moment, no, it is designed for pupils of the Brooklyn Law School only; however, this is only for the moment. 


To learn more about the virtual rendition of the Brooklyn Law School, you can visit: 


https://www.law.com/2022/04/01/foreshadowing-how-law-schools-may-use-the-metaverse-brooklyn-law-created-virtual-campus-using-second-life-technology-at-beginning-of-pandemic 


An account is required to view the content. 

Visit www.secondlife.com to create a Second Life account.

Friday, April 22, 2022

EDUCATION IN CYBERSPACE – VIRTUAL WORLDS BEST PRACTICES IN EDUCATION: JOSH(THOMAS1 BELLIC) REPORTING


The SecondLife Grid is home to a great many innovative groups of people who have devised new ways to incorporate Virtual Worlds into our daily lives. The areas of art, entertainment, finance, education, and others, have all been enhanced through their creative efforts. Leaders in the use of cyberspace in education, the folks at VWBPE just wrapped up their 15th annual Conference.  I recently sat down with Beth, iSkye, LV, and Kevin, me of the Staff of VWBPE and they graciously consented to answer a couple of questions about their innovative work in support of education.  


Let's get started, shall we?


Josh (Thomas1 Bellic) JB:  So then, tell me, Beth.  Exactly what is this VWBPE thing the buzz is all about?


Beth:  VWBPE stands for Virtual Worlds Best Practices in Education, which culminates in an annual online conference held each spring. Immersive virtual environments have been used in education long before the advent of head-mounted viewers like the Oculus Quest. We bring together educators and other interested people from all over the world to discuss how these environments can most productively be used for teaching and learning. 



JB:  How did the idea of a VWBPE conference come into being?


LV:  Back in early 2007 there were informal groups of educators and those interested in the potential of virtual worlds for education who would get together to talk about the ‘what might could be’. One of the ideas tossed around based on their personal (and physical) experiences was “What would happen if we had a conference and asked educators to share their best practices?”  These informal discussions became more serious, and SL-BPE (Second Life Best Practices in Education) was born. 


On May 25, 2007, 1300 educators from around the world gathered at the Second Life Best Practices in Education: Teaching, Learning, and Research 2007 International Conference in the virtual world of Second Life. The event was the first 24-hour, international conference ever to take place entirely within a virtual world. 


After a year’s hiatus, Rockcliffe University Consortium took over the conference co-ordination and SL-BPE was reborn in 2009 as Virtual Worlds Best Practices in Education (VWBPE). It continues to this day.



JB:   This Conference is a big undertaking.  How many folks does it take to put on something like this, of this magnitude?


Beth:  At the top, we have the Executive Committee of three people. They are joined by six more people to make up the Organizing Committee. We also have the help of dozens more people who assist with the conference itself. Our volunteers are second to none in their dedication, enthusiasm, and energy, in every part of the Conference. 

 

Kevin:  All in total there are between 70-90 people that are dedicating their time to bringing this conference to life. 



JB:   What are some of the more interesting areas a visitor might see at a VWBPE Event?


Beth:  My favorite part of this conference is the Exhibit Hall, which is unlike anything you’d see at a brick-and-mortar conference. Our theme for the conference build for the past three years has been Outer Space, so exhibitors are given a parcel floating in space in which to build something. It’s so amazing to see the things they come up with to portray their ideas and offerings! The exhibits are open through April 23rd, by the way.


It’s also fun during the conference to see some of the different avatars that people use to represent themselves. At various times I have been a human, a tiny hedgehog, and a bunny, for instance.



JB:   What are some of the more inventive things that have been pioneered at VWBPE?


iSkye: One example is a different approach to mathematics, called SubQuan, which if you try it, revolutionizes the ability to do and understand math, from addition/subtraction to multiplication/division, to algebra, geometry, and more. The demonstration was entirely in 3D. A 5-year-old child could catch on within minutes - me with a university degree, I caught on very quickly and I haven’t forgotten it!




JB:   Have you heard of some success stories as educators implement the things they learn at these conferences?


Kevin:  Many educators credit their desire to create a curriculum in Second Life based on what they have seen other people do at our conference. 

 

LV: Absolutely.  A common story is that someone was inspired by a presentation or an exhibit and later made contact with the presenter, becoming collaborators in future work.  Another is graduate students using presentations to further their research interests and partnerships.  An advantage to virtual world events like this is the ability to IM someone immediately to express an interest in their work. 



JB:   Second Life is, arguably, a VW platform designed for adults.  Do you know of any particular child-safe Virtual Worlds that teachers can use in their classrooms or during remote learning scenarios?


Beth:  Although the conference deals with a multitude of virtual environments, we use Second Life for the conference itself because it’s the crossroads for virtual world educators to make connections with each other. Open Simulator and Minecraft: Education Edition offers the privacy that’s needed for younger children, and some of us are working with Linden Lab to have the same affordances in Second Life.




JB:   You do employ a lot of volunteers for these events.  How might someone get involved in supporting  VWBPE, either during the annual conference or throughout the year?


Beth:  The best thing to do is to contact Bluebarker Lowtide, our Volunteers Chair (https://www.vwbpe.org/contact). Starting in January we’ll begin recruiting volunteers for the conference itself, and the volunteer registration form opens up at that time. If you’re interested in more of a leadership role, contact Kevin Feenan at info@vwbpe.org at any time. Planning for the next conference begins right after the past conference, and starts to pick up speed in the Fall. Volunteering is a great way to meet interesting people! 



JB:   Is there anything else you would like our readers to know about VWBPE?


Beth:  These environments are incredibly immersive and creativity-inspiring. There is a myriad of inventive ways that people are using different environments for education, and this conference is the heart of it. 

 

Kevin:  Instructors have used these environments to create immersive experiences that help students connect with skills in a way that is simply not possible simply by reading a book, watching presentations, or videos. The ability to place your mind’s eye from the vantage point of people at the heart of a learned experience and to appreciate the critical reasoning by being in the moment can provide greater insight by reframing one’s situational awareness. 




JB:   Where might a person go to get more information about VWBPE?


Beth:  We keep our website (http://vwbpe.org) updated with current information and blog posts during the year. If you’re in Second Life, there’s a VWBPE group you can join that’s very helpful. We’re also on several social media platforms that are linked to the website. You can also ask anyone on the Organizing Committee, including me, Beth. (Beth Ghostraven)  for more information - we’re happy to help you get involved with education in immersive 3D worlds.


So there you have it, folks. For the most innovative solutions and cutting-edge uses of Virtual Worlds to enhance education for students, check out VWBPE.org and learn how can get involved in this innovative outreach.



http://maps.secondlife.com/secondlife/VWBPE%20Gateway%20Pyxis/98/128/24


Be there!  Aloha!!


JB


 
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