Building plays a vital role in Second Life. Tallstructures, magic cities and warm communities marvel us day after day as an integral part of virtual urban experience. 3D building is a skill to be mastered. The builders behind these constructions are what we love. The following lady has paved the way for creative and daring designs in Second Life.
Freecilla Kuhn has risen to become a well-respected builder. Her work at TRP360 is widely recognized and covers extensive ground ranging from the official oval office of the President of the United State, the fastest racing cars on the grid, Fun Houses filled with joy and adventure, restaurants with a stunning view of Toronto, rolling hills, dunes, tunnels, and an urban lifestyle with unique shopping.
You can find inspiration simply by visiting them and discovering their special backgrounds.
Interview with Freecilla:
Bimala: In my opinion, 3d builders are “creation spirits”. You have some kind of “divine power” in Second Life because everything we see around us was designed by intelligent and artistic people like you. Please, tell us about your “divine qualities” in Second Life.
Freecilla: “As an artist I find SL to be a great way to create because it crosses a variety of skill sets. First you can build in 3D, secondly you can create the textures for the 3D builds and third you can then add scripting so others can interact with your creations instead of just looking at them. An added joy is the ability to see others enjoying the environments you have created over and over again that is the best reward.”
Bimala: Definitely you made your work stand out in order to draw the viewer's eye. Explain to our readers about your finest passion of 3D building and what kind of structures do you prefer to build?
Freecilla: “In total I have 7 listings in the SL Destination Guide all located in my one simulation. I love building real life places and neighborhoods because I get to go in to detail but my favorite is building the fun house experience. I have 2 fun houses, a small with 25 rooms and a big one with 86 rooms in it. I would like to make more but I cannot afford it or the land I would need. In fun houses I can choose any theme for each room and find a way to add jokes, surprises and freebies. I try to make each room a, "this is so cool" moment for the visitors. Everyone has their favorite rooms and they are all different from each other’s favorites, which are funny.”
Bimala: Enlighten us a little bit more about your Fun Houses from underworld, where you go in, but you don't return. I will never forget that amazing tour!
Freecilla: “The best part of making the Fun Houses is to make it easy for people to find the way so they will not get frustrated but also make each room interesting enough that will be delayed by enjoying the elements in each room based on the theme. Each room has a touch if the familiar, (swing blades as you walk on the ledge or you are a giant in the room or you are as small as a bug) but we can actually be there in the situation and we cannot really get hurt. If people expect to go one way then the other way is usually the right way. Other rooms are just there for us to play in because it is fun, the way out is super easy but people stay a few minutes just to experience the silliness. I think it help to have simple fun added to the more difficult rooms for a more rounded adventure.”
Bimala: I had a great time there. I didn’t know where I was going and I was more into just having good time. I was impressed. I can tell by your builds where all the fun happens, you take work seriously. The role of professional support you give to your clients is important to note. The quality of your service is handy to mention too.
Freecilla: “When building virtual simulations for others I tell them to make a list of changes and additions needed as often as possible. It is important they understand I can make whatever they want but I have to know in great detail what it is that they want so I can make it. Everything is totally customizable and can be made to match anyone's imagination. This has to be a close personal relationship so they are happy with what they end up with in the end. I also enjoy adding my own details based on the build which can be removed or built upon to enhance the final simulation as they see fit.”
Bimala: I have also visited many of the cities you have set in your profile. I appreciated the quality of your constructions and mostly they are based on real world building. Are you concerned about detail in your constructions?
Freecilla: “I have 20 years of real life experience in interior/exterior design and construction. I believe this helps me a great deal since I know how and why buildings are built the way they are in real life. A small example is when people build a house in virtual reality they never start with a foundation and wonder why something does not look right but they cannot put their finger on it. There are many more examples or these types’ elements one must use when building in 3D. I use the word "detail" quite a bit because it is very important and so much fun in the fine tuning of an environment, it makes a build complete.”
Bimala: I am impressed with Stonehenge. You made a wonderful prehistoric monument for the residents of Second Life to tour. Tell us a little bit more about this mystic build.
Freecilla: “I have seen many builds of Stonehenge in virtual reality; unfortunately they are all built the way it looks now. I wanted the recreate it brand new, the way it looked when it was first built in real life, to scale and full size. After building it I was not impressed because we can fly virtual reality and flying around it made it seem too simple looking so I put it up in outer space with many clickable rides, (planets, comets etc.) all around it so people would have something do, again, instead of just something to look at. Originally when I came to SL they had classic clouds and my Stonehenge was set just above those clouds so they acted as the floor to make it more mystical and so we could not see the ground.”
Bimala: What is your opinion about huge buildings in meshes? Do they work well for everybody?
Freecilla: “For me personally right now the huge mesh builds are a disaster. My computer, like that of many others, is too old so it is not compatible with the new SL viewer so I can only see mesh in its prim form. All walls and floors are flat spheres and furniture is big balls, I cannot see when I go into any mesh building. Maybe one day in the future when I can afford a new computer I will have a better way to reply to this question. I do however get a lot of compliments that my Virtual Toronto has so much detail but there is no lag, this is because it is all made with prims, limited simple sculpts and no mesh, maybe that's why it's lag free.”
Take a look at her beautiful buildings. They always leave us with our mouths opens
TRP360 - SL Destination Guide Listings:
· Virtual Toronto: http://slurl.com/secondlife/Sialimonus/93/98/1201
· Virtual Oval Office: http://slurl.com/secondlife/Sialimonus/190/236/68
· TRP360 Fun House: http://slurl.com/secondlife/Sialimonus/49/65/294
· TRP360 Fun House 2: http://slurl.com/secondlife/Sialimonus/123/128/717
· StoneHenge Outer Space Park: http://slurl.com/secondlife/Sialimonus/155/167/210
· 360 Global Racing: http://slurl.com/secondlife/Sialimonus/127/128/381
· The Dunes Raceway: http://slurl.com/secondlife/Sialimonus/15/140/1600