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Showing posts with label Shiny Blackheart. Show all posts
Showing posts with label Shiny Blackheart. Show all posts

Sunday, August 19, 2018

Surf Camp, Champs and the Surfing Community Keep Catching the Virtual Wave - Shiny Blackheart Reporting...

After years of Virtual Surfing appearing in Second Life, a robust community continues to surprise and inspire in a way that only virtual reality and the limitless creativity of the artists and residents of SL can conjure.



In the spring of 2007, a surf SIM called Chi, owned and created by Sally LaSalle organized the first ever SL surfing competition. The popularity and success led to the culmination of the Second Life Surfing Association formed to facilitate and formalize a growing community of surfers and events.

This past week the 2nd Annual Surf Camp, offered a comprehensive schedule of talks, workshops, and surf lessons that brought veteran wave riders and nervous newcomers alike together to explore surf life in SL.



“This particular event is not affiliated with any organization or team.” says its organizers.  “It is designed to unite the soul surfer, the novice, and the competitor in one mutual love of surfing. It's never too late to get involved! No fee or sign up, just show up to the below beach at the below time.”  The events took place at a few of the over 70 Sims, beaches and breaks SL virtual surfers can choose to explore.



The SL Surf Association’s SIM is a tropical island inspired SIM, with crystal blue waters, beautiful swells, sandy beaches, green palms, and fun shacks and hatched info huts and shops. Along with that casual beach-life-feel is a proud legacy expressed in the exposition and exhibitions at the SL Surfing Hall of Fame where a lineage of SL Surfing greats are honored and remembered as well as a detailed book of history about Second Life and virtual surfing’s co-creation.



 At a Surf Camp talk Mick Lunasea, a long-time RL and SL surfer, and an SL Surfing Hall of Fame inductee began the history talk saying, “In the beginning, God created the earth in 7 days according to the bible. Many god-like earthlings disagree. After attending a burning man festival, godlike Philip Rosendale created Linden Lab’s Second Life. By 2007 surfing arrived big time. It has taken years for all of us to create it.” 


 The surfing community is vibrant, expressive, and savvy. From highly developed tropical surf environments to just a fun wave tacked onto a water holding parcel, the surfing SIMs of SL demonstrate vast collaboration and creativity so every surfer can find different waves and communities to ride with.  The community has general, moderate, and adult locations with varying rules and guidelines. Some very family friendly, non-human/fantasy friendly, and others strictly human, adult, and even—unattired!


Recently spotlighted in SL Enquirer, Surfer's Bay VIP, owned and created by Duncan Blackburn, is an adult exotic beach surfing SIM that its group description says offers “adult fun, DJ’s and parties. Try surfing or explore the tropical island and meet new friends.”  But even with all the other possible activities, Persia Bravin, the SIM’s landscaper seems to have a special fondness for the surfing itself.

Bravin first surfed in Second Life precisely a decade ago in August 2008. Persia has also surfed in RL since childhood and admits she’s somewhat “obsessed with it [surfing]. A surfer and builder by vocation, she naturally sought the virtual surf beaches of SL, and at only four months old as an SL resident Ms Bravin had a full surfing SIM at a surf estate called JJ Lane where some early surf contests were held.


 Bravin can describe many changes from her decade of experience stating, “When I started surfing in SL, the waves and boards were made of prims. This meant extra lag and also less realism than we have now with mesh.”

Despite the tech and programming challenges, the surfing community still thrived, and there were frequent celebrations and events she recalls.  “Like anything in SL, surfing has evolved and many of the great SL surfers from those days are still here – and surfing,” she said.

The foundation created by the generations of surfers, SIMS, and technology swelled the development and continued growth of SL surfing, but it is the activity of surfing itself that is the fascination. Persia describes the attraction stating, “SL surfing offers you freedom and peace; when it is just you, alone, facing a huge wave…it can be very meditative and a great release from real life pressures.”



When asked what is so attractive about surfing Julz and Vally, the creatives and surfers behind the breathtaking, Indonesian inspired surf SIM, Cloudbreak, answer, “Simple. Riding the wave...nothing more...nothing less.”  Julz added,  “I really love the disconnect - you can't IM or email or text when surfing, it's you and the wave, it's the most peaceful part of my SL day.”

The set of waves at Cloudbreak are epic and keep on coming. The expansive pink-kissed sand meeting mirror-like turquoise waters, overshadowed by immersive jungle canopy is a surf location designed with surfers, creative and community in mind, says its creators and a visit fulfils expectations.

The innovation of waves and boards has created a more realistic, dynamic, and emotive surf experience in SL. Waves at SIMS  have much variety both in the type of wave and how they are arranged and randomly appear and oscillate, creating a variety of conditions and lengths of rides. Fluffy waves are small waves about 2-3 ft. high or there are waves like the Maverick, which are big and steep with a ripping, curling, face.


These factors along with a variety of boards with options for speed, manoeuvrability, and tricks give a rider the ability to personalize their ride and be creative with their expression on the wave much like RL surfing. Most SIMS have ‘rez points' where one can choose a board to appear there in the water for them to ride. Grab a C-3 for a good balance between control and dynamics, or select the coveted HP5, long since unavailable for purchase, for a high flying session of airs and dynamic tail sprays and cutbacks, like the LSD or choose the SSI for what surfer resident, Emma says, “is a pretty honest board and an equalizer.”



Most surfers tend to collect boards and many end up with a ‘quiver’, and at Surf Camp Mick set up his array of boards in a beautiful exposition of innovation and history of the board’s development over time. He even showed a board that was given out for free (to the chagrin of many SL surfboard dealers) by Linden during the 2011 Spring Break event. He called it a real ‘turkey’, and after surfing this board, this journalist verified and understood ‘turkey’ to mean ‘a poor performer.’




 The sun has set on this year’s Surf Camp but next years event is already in planning. Despite this, there are many opportunities to take lessons with group or private instructors. Major competitions are upcoming this month, and the many revellers of these SIMS are all practising their ride, partying, dancing and lounging on the miles and miles of sandy beaches.



To explore the world of SL Surfing use the most recent version of the Surf SIM List, available at the TP board at Solace or Bluff Cove or go to the SurfWatch Blog as well as some other places inworld.  A TP board is freely available upon request even!  Copies are automatically sent whenever the main board is updated.  To receive a TP board send an IM with a request to, Kantbe Thursday.


Like a good a set of waves the state of SL Surfing also has its changes, surprises, upsets and disappointments. For this reporter, I’ll be surfing everyday, in my birthday-suit at Surfer’s Cove Playa Parida, or duck-diving under friendly sharks and whales after I hang glide down to the beach at El Diablo, or I’ll be hanging-10 and showing off to the voyeurs at Surfer’s Bay, wherever and whenever, catching waves, in the sea, under the SL sky. Aloha.


URLS:
http://surfslsa.org/main/
http://surfwatch.blogspot.com/
https://secondlife.com/destinations/surfing





Monday, July 23, 2018

Role-play & Achievements Drive Play in the beYou World Shiny Blackheart reporting







The life simulation game,The Sims, is one of the mot successful video game franchises series of all time. No one might have predicted this at the start of the games creation. Designer Will Wright had conceived the game while recovering from the trauma of losing his home to fire and using the construction of a “virtual dollhouse” to rebuild his life while also creating a new home in the physical realm. A game without winners or losers, driven by an AI built on an armature of Maslow’s hierarchy of needs and Hamden Turner’s mind maps, role playing life in the digital universe has been a great success and it should be no surprise that in the world’s largest virtual community, Second Life, a game within the game called beYOU World help players strive for life’s big and little achievements, giving them a sense of accomplishment.

After months of brainstorming in 2013 Brianna Altneu, Moxie Polano and a few other community members like Gunner Walker, Forda Fairlane wanted to begin this “game within the grid of second life.”



Brianna Altneu and Moxie Polano are the founders of beYOU World but the team has had a few different members as the beYOU project developed.They say they have the “perfect team” currently: Moxie Polano (art, design, game play and 3-D Mesh), Brianna Altneu (in-world scripting, game development, art) Treon Bikcin (backend developer/web design and in-world communications and scripting) and Denis Tristan (3-D Mesh Art wizard and animations guru).

The game is very complex and the team took over a year testing in a beta version and adding things as the process unfolded. The developers explained, “The game will always be released in steps as its real-life based ideas, so it’s never ending and always changing in natural order.  There will always be more stages and things to add like professions, new quests, crafting supply's, recipes for cooking in the kitchen, farming crops and more and more!”


When asked what is the core mission that drives all this effort founders sayIn beYou you can be me, be you, or be virtually anything or anybody you want. The beYou team realizes that everyday real life can be overwhelming and hard at times. Some of us may have disabilities that hold us back from things we would love to do in the real life. Some don't have real families or friends to even interact with. Regardless of your RL situations, our main goal is to provide players just that and to make it fun and entertaining. We want to give the players a game where they can feel like they are apart of a family and community that care for each other. Community, it’s what brings people together.  Players can also choose from out many professions available. Perhaps be a Doctor, Lawyer, Farmer, or even a Chef. All of these professions are geared with the end goal of personal accomplishment.”



“The goal is to create a community based economy that grows from different professions that are interconnected between each other.  This progression acts just like real life progression, which takes the time and drive, depending on the level of role play you wish to involve. You make it your life to enjoy and fulfill as you wish.”

The game begins with retrieving the role-playing HUD system, found and purchased for free in the SL marketplace, and creating an account. Of course a player must agree to the terms of service, and should read them because like in any community not understanding them or abiding by guide, can get you exiled.  A note card with account creation instructions is delivered along with the HUD.

“The HUD isn't the main focus of the game. Although you do need it to interact with beYou World and it will show a player their personal stats. It's just one part of the whole system. [The beYOU website is] more important because the game is based on assets you hold in your beYou account.” the founders explained. The website, http://www.beyouworld.comis a crucial part of the gaming experience.




Some information in the registration process like your account key and legacy name are set-up automatically but then you will choose some attributes that begin to create your game experience. Is your player a teen, adult or child, male or female are the first few choices.A player who wants to be the best furry lawyer in SL for example is also available; just select the option from human, vampire, furry, or supernatural as per your preference from the race selections.

Once registration is complete just login and make sure you have the beYOU HUD and your beWorld meter.

The meter tells the player their stats in the categories: Hygiene, Energy, Reputation, Social, Wellness, Mana, Mood, and Dedication. As soon as game play commences the player’s 100% reading begins to diminish, as these stats require sustenance, care and skilled activity to sustain.

Skill Points are rewarded by wearing the HUD and being in world as well as game-play. As Skill points become available they can be allotted to seven different abilities: Charisma, Logic, Creativity, Spirituality, Fitness, Cooking, and Mechanical.

The community in beYOU world is very diverse and anyone who has watched the group chat of beYOU World will find a helpful community of administrators and players managing the beginning learning curve and strategizing their gameplay. Founders are encouraging helpfulness in the game because they claim the community is“still growing [and] we are seeing all kinds of different types of people from everywhere
beYou is a very versatile gaming environmentand gameplay is approached in different ways. Some players are role-playing the family unit, while others are happy totest their culinary skills and farm all on their own.




Founders saywhat makes beYOU different from other experiences in SL is “that there are no bounds to what can be added to this experience, you decide.  We will continue to provide the tools and content to enhance your experience by enhancing and expanding out he careers and game features as much as possible.”

When asked if beYOU is solely about the virtual experience or is it a RL educational tool as well the team says, “We think that with everything in SL there is a commitment from RL if you plan to progress in anything worthwhile and productive. Some people may make huge commitments to their careers in beYou because they can generate Lindens by selling their products to other customers. Others however might only use beYou in passing and stay clear from any RL time commitment.”






Visit the website for information and registration. In Second Life visit the beYOU City Hall to get started, explore careers. In the Learning Center you will find links to informative instructional videos or go direct to their beYOU World YouTube channel.



Additional Information: 
Group: beYOU World

Preferred contact: InWorld Ticket System


Spotlight Interview


Q. Shiny: How did beYou begin?

A. beYOU Founders: Back in 2013 Brianna Altneu, Moxie Polano and a few other community member like Gunner Walker, Forda Fairlane  come up with some ideas to make a game within the grid of second life. Moxie and Brianna had worked together on some other projects in world and become great friends. They enjoyed working together as well as shared the same rare work ethics. Although it took months playing with ideas even to begin a foundation, they come up with a game based on real life role-playing with achievements based on gameplay that gave the players a feeling of accomplishment.



Q. Shiny: When did the community launch? Did it go through stages?
A. beYOU Founders: We started testing with the community in a beta, and add things as we went. It took about a year in beta because the game is so complex. The game will always be released in steps as its Real life based ideas, so it’s never ending and always changing in natural order.  There will always be more stages and things to add like professions, new quest, crafting supply's, recipes for cooking in the kitchen, farming crops and more


Q. Shiny: Who are the founders? builders?
Brianna Altneu and Moxie Polano are the founders. Through the years there had been a few other team members but we found the perfect match for the current team that includes Moxie Polano (Art, design, game play and 3d Mesh), Brianna Altneu (In world scripting, game development, art and overall master), Treon Bikcin (Back End Developer/Web Design and in-world communications and scripting) and Denis Tristan (3d Mesh Art Wizard and animations guru).



Q. Shiny: Who designed the HUD?
A. beYOU Founders: Overall it was a collaborative team effort on the function of the Hud. Moxie Polano did the HUD design /art and Treon Bikcin did the scripting. The meter was designed by Denis Tristan and also scripted by Treon Bikcin.


Q. Shiny: What is beYou’s core mission and goal?

A. beYOU Founders: In beYou you can be me, be you, or be virtually anything or anybody you want.   The beYou team realizes that everyday real life can be overwhelming and hard at times. Some of us may have disabilities that hold us back from things we would love to do in the real Life. Some don't have real families or friends to even intervene with . Regardless of you RL situations, our main goal is to provide players just that and to make it fun and entertaining.  We want to give the players a game where they can feel like they are apart of a family and community that cares for each other.. Community..  it’s what brings people together.  Players can also choose from out many professions available. Perhaps be a Doctor,  Lawyer, Farmer, or even a Chef. All of these professions are geared with the end goal of personal accomplishment.


Q. Shiny: How would you describe the community? What makes it distinct from other experiences in SL?

A. beYOU Founders: We have a very diverse and helpful community. Because it is still growing we are seeing all kinds of different types of people from everywhere and  one common trait we like to push within our group is helpfulness. Users always help each other out with information they’ve gained over time. Of course, we also provide the community with experienced CSR’s as well as encourage player interaction to assist in anyway possible. beYou is so versatile, gameplay can be approached in several different ways.  For example, some people really enjoy role-playing the family unit, while others just want to cook and farm and keep to themselves and do their own thing. I think what makes it different from other experiences in SL is that there are no bounds to what can be added to this experience, you decide.  We will continue to provide the tools and content to enhance your experience by enhancing and expanding out he careers and game features as much as possible.




Q. Shiny: Is beYOU solely about the virtual experience or is an RL educational tool as well? Or both? How does that relationship work? What do you think users are looking for in the beYou Community?

A. beYOU Founders: We think that with everything in SL there is a commitment from RL if you plan to progress in anything worthwhile and productive. There are certainly some aspects of careers that allow for learning and may translate over to RL in some ways. Additionally these may not always translate over as people would expect. There is certainly a dichotomy to it. Some people may make huge commitments to their careers in beYou because they can generate Lindens by selling their products to other customers. Others however might only use beYou in passing and stay clear from any RL time commitment.


Q. Shiny: Why should other SL users join beYou in you opinion?
A. beYOU Founders: Not only is it fun and exciting but it can make them lindens. Players can create their own farmers markets and craft things to sell as each profession offers items that others professions may need in their business. It is a great way to meet other people and share common interests. We are always taking suggestions from our users on how to improve the game and the more people there are contributing the better the experience ends up being.


Q. Shiny: What I one of the greatest success stories, or interesting moments in beYou’s history you would like to share?
A. beYOU Founders: It’s difficult to pinpoint any specific success story to stand out from the rest, however we think it’s safe to say our biggest success story is getting beYou off the ground and running. The amount of work that goes into building and maintaining a successful role play system like this is huge, so huge it took years of development. We have managed to get to where we are now with a relatively small group of people actually grinding away behind the scenes so we are proud of our progress so far.




Q. Shiny: What are beYou’s current challenges?
A. beYOU Founders: Current Challenges is keeping up with the community's excitement. We have shared many things that will be added to the gaming system and they want them as soon as possible. It can be quite complex to add one thing even as small as a recipe let alone a new profession. The beYou team works diligently to provide more content on a regular basis to enrich the gaming experience.


Q. Shiny: What are beYou’s future goals and visions?
A. beYOU Founders: This game is so expandable so really the sky's the limit.  Plus we can't share all the secrets :) The goal is to create a community based economy that grows from different professions that are interconnected between each other.  This progression acts just like real life progression, which takes the time and drive, depending on the level of role play you wish to involve.   You make it your life to enjoy and fulfill as you wish.



Q. Shiny: Decribe the beYou HUD?Speak to its development and features. What do you want readers to know about the HUD?

A. beYOU Founders: The HUD isn't the main focus of the game. Although you do need it to interact with beYou and it will show a player their personal stats. It's just one part of the whole system. More important because the game is based on assets you hold in your beYou account , the website located at http://www.beyouworld.com/ is a crucial part of the gaming experience.





Q. Shiny: What are the important landmarks for beYOU? Where should people visit to learn more?

A. beYOU Founders: http://maps.secondlife.com/secondlife/beYou/112/151/30  is the landmark to our help area and learning center.



Q. Shiny: Are there any important upcoming events that you would like readers to know about?

A. beYOU Founders: We are heading into our one-year anniversary for going live. There aren’t any specific events that we are holding right now but one thing is for sure, we are expecting to make many more improvements and add more careers in year two. Expect for more beYou products and fun game additions to come out in the next few months.


Q. Shiny: Is there anything I haven’t asked and you want to share with readers? Any images?

A. beYOU Founders: We are continuously working on game content on daily basis to add to the already literally thousands of items already implemented into the game.  Each and every item is scripted to enhance the gaming experience of each and every player.  For example, living room suites, yoga mats, bedrooms, dinners, drinks and so much more.  beYou developers have introduced crafting items to expand each profession's productivity.  Every item for beYou is made to directly interact with the game HUD and enhance the RP experience or each and every player. And if you want to have a little laugh the team here at beYou has great humor, just start reading the back of some of the product labels and packaging as we do like to have a little fun as we work!!!


- Shiny Blackheart
digital artwork by Shiny Blackheart

Thursday, June 28, 2018

Second Life Children Launch Keyword:YOUTHSPOT to Connect the Community - Shiny Blackheart Reporting...






The oldest youth group of second life has a new campaign to help foster an inclusive and accessible community for the children of Second Life.

The group Second Life Children, established in 2006, co-founded by citizens Gemini Enfield and Linnian Sugar, helps SL kids get together, but the mission has been challenged the group said. A notecard distributed by SLC lamented a run of recent closures of youth focused SIMS; attributing the loss, “due to a lack of support or awareness that the location even existed.” The grid wide, global economic crisis was also attributed as creating difficulty for youth sims and others.

“Knowing where to go is a problem many of us frequently encounter.” SLC said. To simplify the process of finding kid hangouts and events the group created a searchable term inworld. Typing YOUTHSPOT into the search field yields a list of locations and events as a result.

SLC ‘s campaign is informing and encouraging parcels to participate by emphasizing the benefit of “getting found” which SLC says, “is easy.” The simple addition of the word youthspot to the parcel description even the last word, assures all locations that are enrolled in the Linden’s Second Life Search Directory will be located. (Linden Lab charge L$30 a week for inclusion.)

Approximately 28 locations are using the youthspot searchable term, but SLC’s relaunch of this project is in the early stages. In the last week, work has only just begun and an outreach team has compiled a significant list of locations to canvas, “and will be encouraging the owners to use the term and agree to inclusion into the directory magazine HUD.” co-founder Gemini said.


The HUD is a major component of the new campaign as the creation of The ‘keyword: youthspot' Directory Magazine, a wearable HUD that will list all of those searchable parcels but also many of the places that are not listed in Second Life's 'Search Places'.

Gemini explains, “The general idea is to encourage virtual kid locations to use the term ''youthspot' in their parcel descriptions. Then virtual kids can use Search in their SL app and the results would list a large amount of places they can explore.”

There are as many reasons why users play a child in Second Life as there are users, but at least six reason are listed on SL’s website:

·         A way to recapture some of the spirit of youth. Much like the old Twilight Zone episode, "Kick The Can," it allows one to 'be' a child, and run and jump, and play unencumbered with the responsibilities of adulthood.



·         "Re-imagining" bad childhoods. Many SL kids have faced childhoods filled with illness or disability. Many (by no means all) were victims of sexual or other abuses as a child, and this is allowing them to "rewrite" some of those childhood experiences with much healthier ones.


·         Related to the above, many may also want to have childhoods they could not, with all the toys and goodies they may have been denied for some reason. Always wanted that Easy Bake Oven? Go buy or make it in SL. Want the big swing set, or a pony, or whatever? All yours for a few pennies.

·         For fun. It can be a fun type of character to play, allowing for a childlike innocence and whimsy to come to the forefront, and providing for many opportunities to be "silly" that might not otherwise feel comfortable in an adult avatar.




·         A few may feel more comfortable in the role of a child, for whatever reason. While some of these might fall under various "philia" subsets (adult babies, for example), not all do.

·         Some may simply enjoy the roleplaying challenge of playing a kid, which isn't always as easy as one might think.


·         Some avatars may specifically create a child avatar to "escape" from the sexual content in other areas of Second Life. This may include victims of RL child abuse or it may not.

The youth avatar scene is a vibrant, hilarious, and creative one and the Second Life Children group and many others hope to keep the community thriving and spriteful. As the song goes, “I believe that children are our future. Teach them well and let them lead the way. Show them all the beauty they possess inside.” Youthspot encourages just that.


Interview with Second Life Children co-founder Gemini Einfield

*Shiny BlackHeart (narayanraja): Questions from Shiny to Gemini

SB: When was SLC established?
GI: SLC was established Spring of 2006.

SB: Who are the citizen founders/admins?
GI: It was co-founded by Linnian Sugar & Gemini Enfield.

• SB: Any thing you want to mention about the SLC parcel or any parcels?
GI: We have 2 adjoining parcels in the Orleans sim on the Bay City continent.
We are planning to host some future events there to encourage use of the keyword youthspot

SB: You mentioned significant closures:
GI: I mentioned many sims and virtual kid locations had closed, but that was a grid wide issue when the global economic crisis occurred.

SB: How many over time?
GI: Hard to say

SB: What percentage of the community uses ‘YOUTHSPOT” in search directory now?
GI: At the current time 28 locations are using it, but we haven't relaunched to the wider community yet.
Work has just started this week and we have drawn up a large list of locations we plan to visit,
and will be encouraging the owners to use the term and agree to addition to the directory magazine HUD.

SB: What kind of correspondence did you have with Linden Lab about YOUTHSPOT, (If any.)
GI: We have never discussed the project with Linden Lab.

SB: Are you personally reaching out to Parcels along with the campaign to encourage them to use Youthspeak?
GI: Yes, we plan to speak to everybody before including them in the directory.

• SB: Any recent parcels start using that might want to comment on their experience?
GI: Not yet

SB: Given these questions any other thing to come mind you’d like to share that might help the story?
GI: Keyword : Youthspot is a relaunch of a project started in July 2010 but was never taken to the next level until now.



The general idea is to encourage virtual kid locations to use the term ''youthspot' in their parcel descriptions.
Then virtual kids can use Search in their SL app and the results would list a large amount of places they can explore.

The 'keyword : youthspot' Directory Magazine is a wearable HUD magazine that will list all of those places and
many of the places that are not listed in SL's 'Search Places'.

We would also like kid friendly locations to add the words 'youthspot friendly' in their parcel descriptions.
This will also help us find them so we can include them in the directory too.


For more information or to get involved SLC Group and Land links are listed below here:



SLURL Link Hint:

Second Life Children Youthspot Parcel/Sim: Meet other boys and girls in Second Life.  All children welcome!  Release your inner child and learn about all of the fun youthful activities going on in SL -- Be a kid again and meet other kids ... Boy and Girl


For more about Child Avatars visit:


Additional Information:





-Shiny Blackheart

 
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