Keeping You Up To Speed.

Be Involved In The SL Community

Awareness is Key to Positive Change.

Explore Your Options

Get your REAL experience points HERE!.


The Possibilities are Endless.

Find Your Inner Peace

Ground Yourself and Discover New Things

SLE Ticker

18 Years and counting...Got SL News? Get it Published! Contact Lanai Jarrico at
Showing posts with label earn money. Show all posts
Showing posts with label earn money. Show all posts

Sunday, May 8, 2016

“The New Money Tree Is Actually A Lindo Virtual Flower”- MajikVixen Reporting...

So what is Lindo?  Lindo Virtual Flowers?  Huh?  You mean you haven't heard of this new rage overtaking Second Life?  Well you are missing out!  To put it simply, this is a new game designed to increase traffic and earn L$ very easily. 

The HUD is very simple and is flawless in its design and function.  You just add it, and click the watering can to water your virtual flower.  You’re able to water flowers in areas wherever the sun shines on the HUD.  If the sun is not shining, you just click the "Get Random Location" link on the HUD to teleport to a different place that has the sun shining, so you can water your flower. 

You will earn L$ as it grows and reaches full maturity.  To start growing another seed you verify a simple mathematical equation.  The HUD comes with a few free seeds, but eventually you’ll need to buy some more or pass a copy of the HUD to your friends to earn free seeds. 

Funds are delivered straight from your HUD, there's no need to visit an ATM.  This is a reliable game you can feel secure playing, and it is Alt and hack proof!  Store owners set up a terminal and seed dispenser wherever they want to increase traffic.  They can set it to SIM or Parcel and add pretty much any amount of L$ they would like to, into it.

 It was my husband JonCernunnos Resident, who first noticed Lindo.  We were at our home in Bonita Beach, and he noticed one of the neighbors had something very colorful set up.  Upon further inspection  he realized it was the headquarters of this new Lindo game.  Being an avid fishing player, I tried to get him into my game, I really did, but Jon seemed to have taken more of a liking to Lindo.  In fact, we even have a bet going that he's going to make more L$ at Lindo in 3 months than I ever have in my couple of years at fishing.  It looks like Jon has a pretty sporting chance of winning the bet! 

"...There doesn't seem to be any nickel and diming farming scheme to this," he adds, having been extremely disappointed in buying a useless worm farm after completing a quest. 

Lindo also has a great team of support agents who always seem to show up at events to greet the patrons and help support the shop owners' advertising and questions.  They are able to converse in many languages. 

Lindo was created by a Turkish gentleman, Sofistik (poltergeist.azarov), about a year and some months ago.  He says he it took about four months to release beta tests and about two months of a stable version, and that people knew about it in the 4-5 month range.  He says it all started when he was trying to write some scripts for a girl and her roof-opening building. 

A friend of his saw the roof prototype and told him it looked like a flower, which brought the totally unique Lindo project of increasing traffic, to life.  About 400 unique players join weekly. 

Sofistik noticed about two months ago, Russian, Turkish, German, and Italian residents started playing.  Lindo is promoted by word of mouth.  Passing a copy of your HUD earns you free seeds.  Terminal owners can also set multipliers to increase traffic on their land.  When this happens, the Lindo group notifies the players right away.

 In case you missed it, the location part of their website displays who has a multiplier going at any given time.

Sofistik is always improving his products.  He deems himself "obsessive about the design to make things as perfect as they can be," and rightly so.  Upcoming there will be boosters you can buy to gain double the XP in growing your flowers.  This will also allow players to increase their chances of winning weekly bonuses. 

Additionally there is a kick-back to terminal owners as well.  "For example, XP booster seeds will be around L$4 which terminal owners will get half of it."  He added, "Next improvements are all about terminal owners actually... because we want to keep its balance for both sides. We will try to reduce land owner bills as much as possible in next few updates.  And who knows, we might also help them make  profit from Lindo.  What I really want is such a market for everyone in fact."  Very exciting news, indeed!

Additional Information:



Group: Lindo

Preferred contact: Sofistik (poltergeist.azarov), Jenni Witherspoon is the English Helper, many other helpers can be found at their HQ's SLURL too

Monday, February 22, 2016


Set to Launch on February 23, 2016, Cosmos Master is a unique (MMO RTS RCE RPG) universe within Second Life where multiplayers can engage in battle, mercenary management, crafting and simple strategy.  Players will interact within a vast universe that is the Cosmos; this includes gathering resources from planets. You can also hire and order mercenaries to gather resources for you, level troops as well as monitoring and maintaining health, fuel and pvp. Players can make real money by selling items they produce and put on the Galactic Trade (marketplace).

Creators Alduous McBurglinton  and Naga Lionheart

We caught up with creator Naga Lionheart & Alduous McBurlington to learn more about Cosmos Master.

Naga Lionheart
SLE: Cosmos Master is set to launch on February 23, 2016 at 3pm SLT. Can you give our readers some background on what you do and the overall objective of this new RPG?

Naga: We wanted to give SL citizens a FUN game that they can earn lindens; and a solution for SIM Owners to get more traffic at a lower cost.

SLE: That sounds like a fun incentive! To begin, players have to attach a HUD and Spaceship. It might seem overwhelming for a beginner. Can you walk us through  their functions?


Ald: Well, the HUD is just like any other standalone MMO-RPG. You got your pages where you can manage your technologies (talents), travel to randomized sims that provide resources to mine from, and interface with the trading system. It's also used for displaying your target's info.

The ship is an interesting dynamic; probably the closest thing to compare it to would be a player-character. Each ship's experience points, fuel, inventory and build are unique to itself. Only technologies and level are constant between ships.

SLE: I met with Naga and got my HUD and Spaceship. I noticed Health and Fuel are important components to monitor during player engagement. Can you tell our readers what causes fuel and health loss and how it can be repaired?

Ald: It's a pretty simple concept really. Health, also known as build, is increased by repairing with the ship itself. Inside the ship are nanites, which allow the player to repair at the cost of fuel. Naturally you can perform combat so this is a pretty simple mechanic.

SLE: Sounds simple enough.  Players are able to attack each other’s ships. How can they protect themselves so it doesn’t cause too much fuel and health loss?

Ald: And then there's cloaking. Cloaking allows two major functions for this version: the first being the ability to stay hidden and immune to all attacks while afk or mining, and the second is as a means to accurately 'dodge' an enemy's incoming attack.

SLE: I like that feature for denfense.  So, mining and gathering resources is an important part in Cosmos Master because it helps players reach various levels. Can you explain the different types of resources that can be found and what they do?

Ald: Because the game is still in ALPHA version to start, there will only be one resource and one material. A material, by our definition, is just a way of referring to a refined resource. Raw Xendorium, the first and only for the time being, is the resource that players may accumulate, refine, and/or sell to us or other players through the Stockpile game-object.

SLE:  I like that players mine for resources. Players also can create their own resources and sell them on the Galactic Trade (marketplace). Can you give our readers some examples of things that can be made, sold or bought?

Ald: In ALPHA there will only be the two that I mentioned. However since we will always buy resources, and likewise provide materials, there will always be a source and rough estimate as to the variable market costs of these products. Since fuel is simply Refined Xendorium, the player can just buy their energy directly from us.

SLE: Are there special incentives given to the highest level players?

Ald: We went out of the way for this one. Not only is there no level cap (yes, you heard that right), but players are indefinitely able to invest those levels into technologies. Technologies, able to customize the player experience drastically, offers a huge range of options for you to make your own.

SLE: Wow so options are limitless. I ca’t wait to see what players come up with.  Right now Cosmos Masters is in INDEV, are you still accepting players to test the system?

Ald: We are in fact in open-INDEV as we speak, until the 23rd when we officially launch all game-objects to the public. At this time and forward, anyone can play, free of charge.

SLE: Are there any rules or tips you’d like to share with players before they begin Cosmos Master?

Ald: The only rule is not to exploit the system, if making that rule does anything at all. We are an incredibly small indie team working to bring everybody the best possible gaming for the best price or free.  We just ask that any serious errors the player encounters be reported to one of our Customer Service Reps, so that we can keep providing this game and service to the public. And there'll be a reward if you do.

SLE: It sounds like you have created an interesting new type of Interactive Role Play and I wish you the best of luck!  Is there anything else you would like to share with our readers?

Ald: Come try it out and see why Cosmos Master really IS the next best thing in Second Life!
Naga:  I would like to tell readers to stay in SL. It is not dying. New ideas like Cosmos Master is bringing the fun back into Second Life!

To begin, teleport to  For your HUD and Spaceship!

Additional Information:
Launch Date:  February 23, 2016 at 3pm SLT

Contact: Naga Lionheart or ALduousMcBurlington Resident