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Showing posts with label exhibit. Show all posts
Showing posts with label exhibit. Show all posts

Thursday, September 10, 2020

The GBTH Project Review – Zack Wonder Reporting



The art scene is vibrant on Second Life (SL), as many creators are experimenting the possibilities of creation in an ephemeral, virtual world without the actual need to go through the painstaking physical process of chipping away at rock or mixing oil pastes to paint on canvas. This process is exhibited in the GBTH Project (Grab the Bull by The Horns), curated by Marine Münter (vivresavie.resident). The GBTH Project is located at a sim organized as a cityscape, and is a piece of art in itself. A central square exhibits sculptures and leads to exhibit halls. Some exhibits can be entered from adjacent streets. Everything is organized as galleries in real-life (RL) art museums, with plaques introducing the artists and the art pieces. There are teleporters in strategic locations to guide the visitor around the sim. 
The sculptures in the central square are created by residents with an interest in art, as a collective effort titled “They: Duality of Love”. Rachel Breaker has provided the tools to create the sculptures from set pieces that the participants in the project have then assembled and textured to represent a central theme of love and duality. “Non-binary” aspects of love are also represented in the sculptures. Some of these are very political, others very innocuous representations of loving couples.
Zack admiring Rachel Breaker’s sculpture

The main exhibits in the sim are organized as individual galleries. Wide staircases lead to the entrances of four main halls, with entrance foyers introducing the artists and their works. On the side streets, “off-main” galleries can be found. Some of these are in small buildings resembling converted residences, and others have been erected on empty lots.
Sabotaged Memory by Marina Münter and Smoopa Spinotti can be found on one of the empty lots. Political, current-affairs protest posters and random junk are collected in a wire fence cage.  The posters decry current affairs with slogans witnessed in real-life (RL) urban protests in the USA: “Defund cops - prisons - military - racists”. Also, infringement on native tribes’ rights are reflected: “Stop federal invasion on indigenous lands”. The wire fence cage has, on closer look, rococo furniture, wall gobelins, vases and other artifacts from “le belle epoque” with graffiti tags written on them. Other pieces of the exhibit expound the whites’ invasion on indigenous lands, and imperialistic culture appropriating the quaint and the exotic of foreign cultures. The exhibit if an in-the-face exposition of revolutions past and present. A similar aesthetic is present in Marina’s exhibit “Non Perishable” where railroad containers are laden with junk and pieces of furniture, presenting themed views of existence, ranging from ambivalence and home, to wilderness, sea, and sin. You could spend hours examining the containers, getting new ideas on each visit.
New Years Eve by Amanda (aht1981) is one of the main exhibits, with video screens. A blue entrance staircase leads to the dark presentation room. Black and white videos of avatars talking about their New Year celebrations at the turn of 2020 are shown on the screens, by clicking on them. The concern of the virus was already present at the turn of the year, and the videos progress as interviews about the rising concern and people’s attitudes with coping with the isolation. The interviews on the screens concern the virus mostly, but the Black Lives Matter riots area also mentioned. Beautifully done, with eerie ambient music to go with the presentation, the videos have post-production effects that reflect black and white film and analog video from the VHS times.

pic of a screen

Chuanghu (Windows) by FionaFei teleprots you to the middle of an exhibit of Chinese-style calligraphic ink wash landscape in 3-D as a room with different surfaces. The viewer centrally is inside, and changing the point of view, every perspective changes the scene with the intersecting surfaces. The imagery evokes old Eastern silk screen partitions as well as modern urban structures. This exhibit is one example of an effect that a normal art gallery could never produce. It would be fascinating to experience with virtual reality eyewear.

Samira Selvey in the middle of the exhibit

“Swallow” by Vincent Priestley is an immersive space where the visitor becomes eaten, entering into a visceral body cavity with framed paintings on the walls. The paintings feature protruding organs, some are malformed surfaces with canvas texture, as well as reliefs with face-like features. Body fluids ooze from the walls as the viewer passes by the exhibited art. The exhibit is like a dungeon made of organic matter. Walking further down the body cavities, enlarged micro-organism like sculptures appear. The objets d’art are for sale in the gift shop!
Zack inside “Swallow”

“Inferno” by Noke Yuitza is a fantasy dreamscape of nightmarish proportions where a central figure is a dragon gazing on the visitor. Flowers with bulging eyes gaze on the viewer walking on a surface of multicolored crystals as well as a blanket of digital art. The eye flowers turn eerily directly at you as you walk around the space. It is possible to walk around the center of the exhibit, looking in from the outside, creating views with surreptitious effects that you can’t see from the inside.
interior of Inferno

A more traditional display of art is a collection of “furry” images by Tommy Bruce titled “Real Problems”. The central figure is a deer-like creature representing Tommy himself. The paintings hung on the walls as well as the sculptures present this deer furry in various scenes depicting different degrees of violence. The deer is the victim, with external forces imposed on him. The detailed furry texture of the sculptures is evoking realism absent in real-life art such as the Wall Street Bull.

furry deer sculpture

An upcoming exhibit by Rachel Breaker is still under construction in one of the main galleries. Rachel also has a store located on the sim, with pieces of art for sale.
The GBTH Project sim is one of the most evocative and mind-expanding sims to be encountered on Second Life. With the changing exhibits, there is something new to see on every visit, and the space cannot be completely exhausted at one go. SLE gives a “both thumbs up” for the experience, with a strong recommendation for  avatars to take the time off their busy schedules to do something different and visit.





Friday, August 21, 2020

ETHNOGRAPHIC STUDIES: TRIBAL PEOPLES IN PANAMA – JOSH (THOMAS1 BELLIC) REPORTING


Looking for something different in your SecondLife?  Are the same old clubs you visit night after night becoming a bit “stale”? Does riding a fire-belching dragon, or fighting for your life as you watch your health meter drop in a combat sim just not hold your attention like it once did? Then have I got a word for you...and that word is “Ethnographic Studies” (OK, so technically it’s two words…so hyphenate it). And what better way to scratch that itch…to pursue that passion…to boldly go when no one has gone before? (cue music) but to check out one of the FINEST Ethnography Exhibits In all of SecondLife?  
I recently had the very real pleasure of meeting Nexus Dot, researcher extraordinaire and curator of the SL display: Ethnographic Exhibits of Two Cultures from the Republic of Panama.

Josh Bellic (JB):  So tell me, Nexus.  Just what is “Ethnography” anyway?  And why should people study it?
Nexus Dot (ND):  Ethnography refers to the process anthropologists use to document and interpret other cultures.  This concept of culture is the primary focus of the ethnographer.  With respect to culture and how ethnography differs from certain other sciences, my intellectual mentor Clifford Geertz says,  “Believing …that man (sic) is an animal suspended in webs of significance (s)he himself has spun, I take culture to be those webs, and the analysis of it to be therefore not an experimental science in search of law but an interpretive one in search of meaning."   

This exhibit is then an attempt at the interpretation of these many different webs of meaning. Webs that you will discover when you take the intellectual effort to peek beneath the surface of these two incredible tropical lowland rain forest indigenous tribes located in eastern Panama.  These webs of meaning have evolved over hundred of thousands of years of the cultural evolution of our species.  Webs of meaning that reflect the heritage of our tribal past, now often forgotten but whose influence is indelibly written in the DNA of our own cultures.


JB:  Share with our readers what this exhibit is all about.
ND:  There are many themes in the exhibit. The one that I would like most to bring to your attention is that traditional people represent a unique aspect of human consciousness. For hundreds of thousands of years our species believed in the spirit world. This was before the invention of agriculture and the major world religions. This influence creeped into our understanding of the environment, and tribal people of the world represent this way of thinking. The two cultures in the exhibit represent the remnants of that long standing tradition. We try to present aspects of the complexity and comprehensive nature of their understanding of their environment and its ecological implications. Here is a YouTube that introduces the exhibit ... 2 minutes only ...Copy/Paste the following address into your Web browser.

JB:  How did you first come to be interested in the Emberá Culture of Eastern Panama.
ND:  I grew up in Panama. We lived in a community located at the edge of the rainforest. From an early age, I admired indigenous culture and became interested in the nature of human consciousness. So. It is a reasonable extension of my interests to work with indigenous cultures in Panama.
JB:  Whatever convinced you to publish your research using the Virtual World of SecondLife?
ND:  I found that when you gave a talk in SL, it was helpful to send people to an exhibit. My initial goal was to give a few thoughts about indigenous culture and a small exhibit. Then the concept of an exhibit took on a life of its own. We decided to do a stand-alone self-guided exhibit. Shiloh Emmons, my colleague in the exhibit, convinced me to expand and do a more comprehensive project. The tools of SL provide an excellent immersive virtual geography for presenting complex ideas and multimedia information.

JB:  Tell us about the different exhibit areas please?
ND:  There are eight different exhibit areas.
  • Emberá Cosmology and Ecology which includes shamanic rituals.
  • The story of Henupoto , the supernatural antihero of the mythical past, an important Emberá narrative.
  • Art and Aesthetics of Guna Mola Textile Art.
  • The mola gallery where we display 38 antique molas.
  • Ethnobotany, how people of the lowland tropics use plants, including psychoactive plants.
  • A large map gallery of the geography of Panama.
  • Photo essays of Emberá Drúa, a heritage tourism program run by an Emberá indigenous community
  • Hall of the Giant Molas
There are also multiple slide shows and many interactive multimedia signs.

JB:  I saw a display that mentioned Henupoto?  Who is he and why is he important to the people of Emberá? 
ND:  Henupoto is a well-known narrative among the Emberá. It is the story of a Herculean-like antihero who is the son of a union between a powerful spirit and an indigenous woman. He is considered a nuisance by his people, so they are constantly sending him out on impossible tasks that he expertly executes. In the end, he provides the community with many gifts and a curse. The story serves as a means of discussing the many complex ecological concepts and the Emberá's profound understanding of the supernatural world. Unlike most modern superheroes, Henupoto is more of an antihero. The message is that life is not simple, not just good or bad.
JB:  Do you have any upcoming events?
ND:  At noon on September 5th at the Science Circle, I will present a talk on Art and Aesthetics of Guna Mola Textile Art. We are planning several events for the near future including a panel on the mythical antihero and Emberá cosmology. The dates and times will be posted at the exhibit. Numerous organizations have booked guided tours, and individuals are invited to drop by anytime as it is open to the public. Groups can IM me to book a tour—at Nexus Dot. 

JB:  Is there anything else you would like to share with our readers?
ND:  I think there is a striking renaissance of art, science and other intellectual activities in SL, maybe due to the Covid19 crisis. I think these are worthy goals and am pleased to be a small part of a community that is working so hard to ensure that SL offers more than just fun and recreation. I would like to thank Valibrarian and the team of the Community Virtual Library (CVL) for their gracious support of the exhibit.  We used up a lot of their Prims and they never once complained. We encourage all visitors to explore the ethnographic exhibits, and the Community Virtual Library (CVL) Research Library located on Cookie Island. 
So there you have it, folks.  For a completely different way of viewing SL and the world around you, come check out the “Ethnographic Exhibits of Two Cultures from the Republic of Panama.” Tell your Limo driver to take you to the following location: 
You’ll be glad you did.
Aloha!

JB

Saturday, November 5, 2016

You are invited to attend The Opening of Winter/Christmas Exhibit at the Historic Virtual Chelsea Hotel, Gallery 23 Nov 5th at 2pm SLT





Featuring six artist every two months for the last seven years.

Featured artists are:
dixmix Source
Laoin Xaris
Rose (RFB Morpork)
Suzen Juel Resistance
Gillian Gustafson
nabrej Aabye

The Gallery is East of the landing point, in the old Synagogue.

The popular Paris METRO Couture: Silken Mountain Gown in Clay tones is available for only a 200 L donation to Gallery 23
Non-transferable. Beautiful classic fits Belleza, Slink, Omega (Maitreya)

Thank you for supporting the Arts!

http://maps.secondlife.com/secondlife/Lanestris/167/185/104

Saturday, September 10, 2016

Art in Virtual Worlds Metaphor Reflections Exhibit 2016





The Community Virtual Library in Second Life presents an exhibit of art work in virtual worlds during the fall of 2016.


Overview and Schedule

Grand Opening of Exhibit
Monday Sept. 12th 5-7pm SLT

Participating artists will share about art in virtual worlds at the grand opening.

Live Tour of Exhibit
Saturday Oct. 8th 9-10am SLT

Wearable Art Celebration Party
Wednesday Oct. 12th 6pm SLT

Wear something artistic and join us for a celebration of virtual world art.  Network with other artists, educators, librarians, and friends to connect and share art with virtual world communities.

Sunday, January 10, 2016

THE HISTORY OF VISIONAIRE INSTITUTE- January 10th @ 10 AM SLT



This SL photography school opened in early 2014 and is the brainchild of WrenNoir Cerise and Nariko Okawa, two established SL photographers who have created images for magazines, store ads, vendor ads, private clients, or other personal photography. Nariko and Wren saw a need for people who wanted to take their own photos, but lacked the technical skills and/or the 'artistic eye' to create a polished, powerful, or aesthetically significant image. There was also a lack of an organized SL photography knowledge base that people could tap. Nariko and Wren decided to make the time to put together a curriculum and be available to teach. Recognizing that no one person knows everything, the course also incorporates established and well-respected photographers as guest lecturers.

VISIONAIRE INSTITUTE aims to teach her students how to 'see' what works and what doesn't work in an image. Significantly, the lessons are intense and make students fully flesh out who they are as photographers.  No one is expected to copy the teachers' techniques.  Students' own strengths are allowed to flourish and be recognized.  Everyone has a skill in something and at VISIONAIRE Institute they help you find it, refine it, augment it, and use it to the utmost.

Since opening, it has been packed with students each semester. Due to the thorough lesson plans, there are only 2 semesters offered each year.

VISIONAIRE INSTITUTE looks to evolve as the needs of the students become more and more refined.

PREVIEW OF UPCOMING COURSES

Each class teaches Nariko and Wren something about improvements and additions to the curriculum.  You can expect to see more of:

* Creating strong imagery through tight composition
* Lighting techniques
* Portrait photography
* Blogging photography
* The business aspects of being an SL photographer
* Small, intimate classes (limited to 10 students)
* Machinima
* Video tutorials

Information about upcoming courses and general information about this institute can be found here:

http://www.visionairesl.com/

Saturday, January 2, 2016

You are cordially invited to a first time showing of the real life photographic works of Brian Papke aka Brian at Dreamworld Star 01/02/16 at 7:00PM SLT.




This will be a show open for viewing for 2 hours with dancing wine cheese and intelligent conversation.  We will then be open to the public after that on a regular basis if you cannot attent the special meet and greet with the photographer.  If you would like to attend please RSVP to VardaSilver Spearsong.

http://maps.secondlife.com/secondlife/Dreamworld%20Star/143/39/1003

Please support art on SL! WE look forward to seeing you there!

Hosted by:
VardaSilver Spearsong

Photographer: Brian Papke

DJ; Pakennyusachieng

 
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