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Showing posts with label photography. Show all posts
Showing posts with label photography. Show all posts

Tuesday, November 17, 2015

"SCARE ME TO DEATH” - Dean Lawson Reporting...

 "The Horror" by Andressa DePrims


A review of Playmates Magazine’s Halloween themed photo contest.

Playmates Magazine recently held a Halloween theme photo contest. According to Tazzy Jenkins, the owner, founder and editor-in-chief of Playmates Magazine, "... the concept for the Scare Me To Death photo contest was to have a contest that was based on merit and not friends votes."

"Most photo contests are basically a popularity contest and some of the most amazing talent is over-looked.” Tazzy explained. "We wanted a fair photo contest to give some true artists a chance. The title describes what kind of photo's we were looking for. Not cute or sexy but images that truly sent a chill down our spines. Anyone could enter the contest held at Playmates Magazine Headquarters from Oct 3rd - Oct 31st.  Excluding Playmates models, their friends and family and Playmates staff members. Photo's had to be original and shot in SL, however, moderate photo editing was permitted."

According to Tazzy, photo's were judged by the Playmates models and staff and votes were tallied to find the 1st, 2nd and 3rd place winners.

"Photo's were judged on originality and technique (lighting, shading,windlight and use of photography tools) ...” Tazzy elaborated. “… but mainly we were looking for that creepy, disturbing and insanely awesome photo!” 

 
 "Lovin it now" by JackMicheals Resident

1st place winner of $1000L went to yaboos Resident for “Dentata”. 2nd place winner of $500L went to Andressa DePrims for "The Horror”. 3rd place winner of $250 went to JackMicheals Resident for "Lovin it now?"


I asked Tazzy if there will be future contests.

"Yes we will be holding these contests every other month with a variety of themes.” Tazzy replied. "The next contest will be in January and the theme will be 'Celebration'."

When writing about the work of other artists I subscribe to the belief that art is subjective and try to refrain from inserting too much of my own opinion, however after reviewing the snapshots “Dentata” , “The Horror” , and “Lovin it now?” I must say these are indeed chilling images that include a psychotic Ronald MacDonald clown, a severed head and a severed … well, let’s just say a picture speaks a thousand screams.
 
 “Dentata” by yaboos Resident



Sunday, November 15, 2015

The Multiple Layers of Ilyra Chardin- Dean Lawson Reporting…



Ilyra Chardin is a real life and Second Life artist. In Second Life she expresses herself as a photographer and builder in the virtual world. Ilyra also donates art for sale or auctions to benefit charities and her art work has been featured in the Builders Brewery Relay for Life Art Auction and is currently on sale to benefit Parkinson’s at the Creations for Parkinsons Art Gallery.  Ilyra is currently accepting clients and commissions but was able to put aside her busy schedule to answer some questions.


Dean : How did you first get involved with SL photography?

Ilyra : Like any new resident, I learned to point and click using the built-in snapshot feature within a week or two of joining SL.  Back then I used to shoot in the same way that I shot in RL.  I dabbled with building in SL within my first year as a resident, and as I got better with it, I started making a few of my own textures.  When I began to sell my work, I took the product pictures, but I had a strict rule for myself.  No enhancements to the product images.  I really wanted the consumer to see what they were going to be buying.  Hence I often heard, this item looks so much better than the pic.
About a year ago, I joined an online community and people were posting photographic art.  I was intrigued.  In RL, I had worked with acrylics, decoupage, and collage to enhance furniture or to make a mixed media decorative accent piece.  I started experimenting with mixed media digital art.



Dean : Your landscape snapshots are very impressive. In the snapshot titled “Rendezvous” a large moon rises out from the water and in the snapshot titled “Once Upon a Dream” billowing clouds surround a ruined castle. Did you find these backgrounds in Second Life or were these superimposed using post processing? If these snapshots are a result of post effects, could you discuss your process?

Ilyra : Thank you so much.  You chose two that are among my favorites.  The older of the two that you asked about, Once Upon a Dream, was taken in March of 2015.  Using Windlight, I got a great shot of the castle and I loved how the water looked, but I hated the sky.   I began by removing the sky, which left the castle and this great water that you can no longer see.  I made the sky and thought that it really needed clouds, so I made them along the horizon.  I altered the dragon and added him.  Then I felt that the sky needed cirrus clouds – the misty clouds behind and above the cumulus clouds on the horizon.  The cirrus clouds were airbrushed in.  At this point, well, the water needed a mist so that the castle would appear to rise out of the mist with the dragon ascending above the castle.  The mist over the water is multi layered and airbrushed.  The last part of the process was multi-step, I altered the color and texture, trying to give the piece a dreamlike quality.



The second piece, Rendezvous, was taken in July of 2015.  Sometimes when I’m shooting, my shot is a canvas - I plan all of the alterations that I want to do while I am photographing at the location.  There was a lot that was done to the original raw shot.  The sky is hand painted.  The original sky in the shot was mostly dark grey.  I added the full moon behind the plants and I added more plants.  I painted the center owl’s eyes to bring them out more and added a second owl, matching the color and eyes to the first one.  I added the dragonfly in front of the moon and a bird flying up in the sky.  I added in tiny blue fireflies and then I finished the piece off with a canvas texture and a border.



Dean : You seem to specialize in rural landscapes. Do you have any favorite SL sims for photography? If so, which sims do you think are the best for landscape photography?

Ilyra : I generally look for SIMs that are uncluttered so that there is enough room surrounding the subject to frame the shot.  I look for interesting trees and landscaping.  There are new SIMs or SIM redesigns that open quite frequently, and I’m always on the lookout for interesting subject matter.  SIMs that I visited multiple times to produce new pieces include: Flux Sur Mer, The Trace, Matoluta Sanctuary, Junk, Frisland, and Checkmate.  I also build my own sets, particularly for special events.  Animal Farm and The Veldt are examples of this.



Dean : Some snapshots such as “Alpha”, “The Lakehouse” and “Solitude” look as if a texturing filter has been used. Do you use filters to create a “canvass” effect to create a more artistic impression or are filters used to conceal imperfections in the digital images?

Ilyra : That’s an interesting question.  Alpha was a multi layered piece and all of the effects were designed to enhance the image.  If there are imperfections in any original image, I correct those by hand. I fix trees all the time in my work, because sometimes SL Trees show a paper-like edge.  I fix shadows so that there isn’t a gap between the object and the shadow that it is casting.  So, no, I don’t use textures to hide imperfections. 



Solitude was a very early digital art piece.  I am very proud of the concept and composition, but I can see mistakes that I made.  I continually strive to improve and hope that I never stop learning.  The Lakehouse, was experimentation with a different technique.  While I really like the composition, if I were working on that piece today, it would look very different. 




More examples of Ilyra's work can be found at the following links.





Art in the Park: Crystal Gardens Estates (165,220,22)

Tuesday, November 3, 2015

SNAP and DASH - Dean Lawson Reporting





An in depth interview with Second Life Artist Thea Dreem


The artist known as Thea Dreem has been traveling Second Life since September 27, 2014, originally as her alter ego, Caelin8. By her own admission, her first photos where selfies in which she was "crashing houses" and taking pictures of herself drinking and stealing other people's yachts. I had the good fortune to interview this Second Life griefer before the authorities track her down. 



Dean : What intrigues you about Second Life?

Thea : At the moment I'm intrigued by galleries - everything from building them to filling them with photos and planning parties to show them off. I joined a couple of friends to form an art cooperative and we're opening in a couple of weeks. I'm perhaps not as interested in the business side of the art gallery scene, but I'm having fun and that's what it's about for me. In general I'm intrigued by exceptional craftsmanship and beautiful quality work, in every area of Second Life. I really want to learn to create content that meets the standards I've acquired since joining one year ago, so I'll be studying Blender forever! Of course, I love SL photography and am working hard to improve my skills. It's all about having fun, stepping outside of my comfort zone, and striving to be a contributor in the SL community.




Dean : How did you first get involved with SL photography?

Thea : The snapshot tool was the first thing that I "picked up" after figuring out how to get around the grid. I took a lot of very small, very flat photos of myself crashing houses and just doing things I had no business doing because I didn't understand that this isn't a game where all the content is provided by the game creator for everyone's amusement. I deleted evidence of my crimes, of course. Later I started a travel blog with a photography-emphasis theme because I loved reading SL travel blogs - still do! From that I made the acquaintance of a writer at Windlight Magazine who encouraged me to apply for a Windlight Gallery Fellowship. I just wrapped up that exhibit and it was a great experience! So really I'm just starting out.


Dean : I found the series of snapshots titled "Obedience - the binding of Isaac" very compelling, could you tell me about how you came up with the concept and the process of producing these images?

Thea : Well, the concept was simply to chronicle the work of the creator, Bryn Oh. The setting, the lighting, the sculpture, story, all of it was so compelling, all I had to do was snap. I couldn't imagine changing a thing. Great artists and creators make my job easy. My choice of angles, the scenes that made me stop and absorb them deeply to find a point of view that framed the theme perfectly for me was my contribution. When I photograph an artist's work I try to honor their vision by using the region windlights as often as possible. However, if my intention is to photograph something editorial using the artist's build as a backdrop, I will play with windlight settings, depth of field, push and pull all the sliders and spend hours trying to tell a story. Mostly I stay behind the camera and focus on the build.




Dean : Is there anything you would like the readers of the SL Enquirer to know about you or your work?


Thea : It's a work in progress! I just finished the Fall semester at Visionaire Institute for photography and my graduation exhibit will be opening in a few weeks. As mentioned earlier, my friends and I will be opening our art cooperative around the same time. In the meantime, I'm showing my work in world at Burnsey's Gallery 



A year ago I wouldn't have imagined that my Second Life would take this direction; I came here not knowing what it was, or how much good it would do me as a creative outlet. I've blogged in the past, written poetry and fiction, and dabbled in photography, but what I'm learning to do in Second Life is the most fun I've ever had in the realm of online social networking. My goal is to have a LEA grant this time next year and expand my artistic expression to create something I would want to take pictures of today. I've said it publicly, so now I have to do it!




You can see Thea's photos on Flickr at http://www.flickr.com/theadreem


She also writes a blog about life and travel at http://girlgonerezzy.wordpress.com

Friday, October 30, 2015

Loki's Photography




 
Loki Ravens, though sighted and often seen, has vision, talent, and professionalism that most
so called wannabe professionals just don't have.  Taking that unique vision, with an intricate understanding of lighting, filters, and hues... LOKI's Photography can make a simple shot, a 
thing of beauty with a touch of creative and artistic flare. 
Need just the right shot, don't know what kind of shot you need, need something unique, that's not just a picture, but a true expression and statement? Then call LOKI @ Loki's Photography. 
 
https://www.flickr.com/gp/136555549@N08/4T63uW
 
Prices
New accounts (under a month): Free
Profile pictures: 250L
Set's of pictures: 200L a piece
Weddings: full set of pictures + group photo and groom and bride: 1500L
Framed pictures: 300L per
*Prices subject to change.  
 
Contact  Loki Ravens (Elghinn.Masala)

Wednesday, October 21, 2015

The Windlight Focal Points of Ever After - Dean Lawson Reporting




An in depth interview with Second Life Photographer Ever After
First acquiring a camera in real life at the age of 16, Second Life artist Ever After’s interest in the world of virtual photography is best described in her own words as “a natural transition”. I had the good fortune to chat with Ever After and found her insights to be very illuminating.

Dean : Could you tell me a little about yourself?

Ever : It's been a long road of learning. I have been in SL for over 8 years now and since the first week I have taken pictures.  My photography ranges from still life, landscapes to fashion photography and profile pictures.  I take pictures for my own enjoyment first, and for others second.  My goal is to capture that perfect moment in time.  I think I differ from most SL photographers because for me it's all about the raw picture.  I use windlight settings, real SL locations, and only minimal post processing.  I do not photoshop anything in or out of my pictures.

Dean : A lot of the snapshots featured on your Flickr page have backgrounds that are out of focus. Do you achieve this effects by manipulating the windlight settings. Could you explain this process?
Ever : The out of focus effect is typically achieved in one of two ways.  Either in post processing in photoshop or using the depth of field settings in the graphics settings of your viewer.  I prefer to use my settings instead of post processing work.  I wish I could go into detail about how to achieve the look, but the only way I can explain what I do is "fiddle until it looks right."

Dean : Most of the snapshots on your flickr page seem to be set in rural environments with a red haired avatar as the primary subject. How much of your real life environment influences the content of your second life snapshots?
Ever : RL does influence me a bit.  I grew up in a rural area of Tennessee.  I tend to wander SL and take pictures of what touches me, so of course things that bring out an emotional response will be similar to what touches me in RL. 

Dean : Is there anything else you would like our readers to know about you? ( Any links to galleries or websites you would like them to visit?)
Ever : I started out doing this for my own enjoyment.  I think that is the key to happiness in SL and in RL.  Find something you love, and just do it.  I hope all of you out there find something you love to do.  I never thought I would be able to share what I love with other people, but now I am.  I have one Gallery show closing on the 18th of oct, and another opening on the 1st of November.  Please come and enjoy my art.  The Creations For Parkinson's Gallery, opening on November 1st, is a benefit for Parkinson's disease.  100% of my sales will be donated to charity.  Please come and support this wonderful cause.

Friday, October 16, 2015

“SERENITEE NOW!” - Dean Lawson Reporting

“Out of my depth"


An in depth interview with Second Life Photographer Serenitee Bliss


Serenitee Bliss, also known as Seren, is a virtual artist whose snapshots seem to be a windswept tour of the art and architecture of Second Life. With locations that range from the Burlesque stage to mystical surreal forests to the ocean floor, Seren seems to be capturing slices of Second Life that can best be described as an unbridled exhibition of the intimate. I was fortunate to have a chance to interview Seren.



Dean : Could you tell me a little about yourself?

Seren : Second Life is my creative niche. Looking for that right light, that right angle, panning slowly around to find that breathtaking capture that instantly creates a story in the mind.  I started out playing with portrait style photos taken in a small studio.  That became limiting for me.  I enjoyed capturing the movement, shadows, little environmental nuances.  Most of my free time is spent in search of beautiful places in Second Life.


Dean : I was intrigued by the avatar that is the subject for your snapshot titled “taking-the-ole-girls-out-for-a-bit” The reason why I ask about this avatar in particular is that the tendency of most SL photographers is to create images revolving around glamorous and physically perfect models. For me this particular snapshot stands out because the avatar comes across as very human with her less than perfect appearance. Could you tell me why you chose this avatar as the subject of your snapshot?

Seren : I am delighted you noticed this photo!  It started out a bit of a prank at first.  Friends and I were going out to one of the more "pretty" clubs.  Women looking like perfection. I think I was in a rather cynical mood that day so decided to go as "Minnie", my name for her.  I was thinking that being dressed in that manner, would keep me from being noticed as much...therefore confirming that others really only talk to "perfect" avies.  Oddly enough, it made quite a few smile...so I started taking pictures of her.  The more I looked at her, the more she became a personality to me.  I love her smile and when I'm out and about in her form, it's this carefree feeling.  She's not perfect by any means, but she has a loving presence that is heartwarming to me.


Taking the ole girls our for a bit



Dean : The stage seems to be a common theme in your work, could you tell me about the series of snapshots featuring Clyde Barrow, Pinkie, Lady C, Miss Bathory, Klarissa and Samantha?

Seren : I have assisted friends with photography for new clubs.  Pinkie, is actually another form of myself.  A promotional picture taken for Le Theatre de la Debauche.   Clyde Barrow was also a performer there so I was taking pictures that evening. The others, were all dancers from another new venue, The Main Event Show lounge.  I perform with the Starlite Dancers, so often venture out to see other dance troupes.  It's like a small community of those a love for dance and performing.  We tend to go out and support one another.


Dean : Several of your snapshots feature avatars in interesting poses, wearing realistic looking clothes and in locations with detailed textures, the snapshot “Playing with the wind” which you use as your profile picture comes to mind, but this is something that I find to be consistent with all your work. How much thought do you put into matching the avatar’s ensemble with the background?

Seren : I give little thought before going out to take photos.  When I started taking photos, I wanted to control all aspects of the photos.  Spend hours looking for the right outfit, perfect hair, the perfect props.  I didn't go out and about as much as I did studio photos with textures for backgrounds. In the case of "Playing with the Wind",  I was simply out exploring and came upon a set of poses that caught my attention.  The clouds on the sim were moving and I had just the right hair, so started taking photos.  I wish I could say there was more to it than that, but it's mostly me, looking around, seeing what the environment offers, what kind of stories I can create with the images.



Dean : Is there any post processing of your images with gimp or photoshop? If so what effects do you ad to the snapshots? If not, what recommendations would you make to a novice Second Life photographer to help them achieve the same level of quality demonstrated by snapshots such as “Out of my depth”, "Heart A’flutter” and “Poetic Art"

Seren : I send most of my photos from Second Life directly to my Flickr account.  I like to try and avoid any post processing.  I start with using the Advanced Lighting settings in my viewer along with the Windlights.  I'm able to run my computer on ultimate settings graphics wise, so that gives me more freedom.  I recently purchased a LumiPro system which is wonderful for positioning models and adding additional lighting options.  When I do edit my photos, I use the tools embedded in Flickr and/or Ipiccy.  The three photos you mentioned were done with minimal editing.  "Out of my depth" and "Heart a "flutter" had only a softening filter added to them.  "Poetic Art", I added a text overlay of poetry I had written.  

Advice, hmmm....patience, look from all angles, try all the Windlights...but mostly, take lots and lots of pictures!


Poetic Art



Dean : Were the snapshots “It was …. a peculiar dream…”  and “Have you ever seen a more ‘angelic’ group?” captured on a pre-existing sim or do you have a studio where you specifically design sets for your snapshots?

Seren : "It was...a peculiar dream" was taken at a place called Two fish Too, a whimsical sim.  The other photo taken at Basilique, another wonderful sim for taking pictures.  That particular photo was from a play called "Paradise Lost", presented on the Basilique sim.  I have a studio off and on depending on what kinds of photos I am obsessing about at the given time.  Mostly though, I love going out to find my picture stories.


It was... a Peculiar Dream...



Dean : Is there anything else you would like our readers to know about you?

Seren : Anything else about me, let's see.  I've been in Second Life a very long time.  It's creative boundaries seem never ending, thus keeping me entertained and tapping into my own creativity.  Thank you, for this awesome opportunity to share a little bit of me with your readers.

Links to my work in world:

Windlight Art Gallery (Through Sept. first week in Oct.)

The Artinis Gallery

Links to my work outside of Second Life:


Saturday, October 10, 2015

THE NAKED TRUTH ABOUT YOKO IRETO - Dean Lawson Reporting

Images provided by Yoko Ireto
Yoko Ireto is a Second Life artist who seems to linger in the neon haze of cyber space where she creates moody shadowy images that intrigue the eye and causes the mind to wander into a sensual world that is both glamorous and crude, avant garde and ancient, and most of all, very lewd in it’s conduct. I had the good fortune to interview Yoko Ireto and found the artist to be very open and revealing in discussing the techniques involved in creating these images.


Dean : What initially attracted you to Second Life?

Yoko : Curiosity. The idea of a virtual world in which real people live their fantasies behind masks, and where everything seen is the product of someone's imagination and (sometimes hard) work. It has not changed much since, though I have matured and evolved in my character.


Dean : Are you involved in visual arts in real life? If so would you like to discuss your real life experience as an artist?

Yoko : Not at all. I am hopeless with a paintbrush or a pencil. I do like photography though and have been doing so for decades I do also love art in RL, and buy a lot of paintings, sculptures and other artifacts do decorate my interior - often from local artists when I do some traveling. I have been brought up in a very open, "cultural" and diverse environment.


Sunlight Images provided by Yoko Ireto


Dean : When viewing images titled "Sunlight" , "Bamboos" 1 and 2 , "Beau" , "Water Dragon 3" and "New Collins Land Party 4" I was very impressed by your use of shadows and shallow focus. Do you accomplish this inworld or do you use photoshop or is it a combination of both? Could you describe in detail your process?

Yoko : I try to do as much as I can inworld. Create the poses - although I love to work with poses from a select number of talented creators as well - make my own props, create my lighting, using both local lights and custom Windlight. Some shots can take days to be finalized, and sometimes about 40 or 50 shots to get the one... I pick the best angle / lighting to "hide" all the SL glitches inworld so that I have very little work to do in editing... roughly, what we used to do when processing our films... adjusting contrast and colors... That's when I work in a controlled environment, or studio. "Live" shots are a bit more challenging. I often use the "freeze frame" feature to get them right, but lighting is harder to work with, especially in indoor places. Regardless, I always work with the graphics settings on the highest level, and customize shadows, glow, depth of field, etc... a lot to suit the situation. The photo tools in Firestorm are just great for that.

The selection of pics you gave as examples is interesting. Sunlight, bamboos and Water dragon are studio work and were really simple and straight forward to make. Very little editing, and not a huge work on lighting either. Fast and easy "mood shots". Beau is a commissioned work, studio as well. I took more time for the lighting and props, but the pose was included in the furniture I used. All the shadows and glow / glare are inworld. New collins land party is part of a series of live shots at an opening party. The outdoor setting and the colorful environment helped a lot. I edited the colors mostly, but the bulk of it happened inworld. The editing tool I work with is the Gimp.

Body Art 10 Images provided by Yoko Ireto

Dean : Your work features a lot of nudity including close ups of female genitals such as "Courbet". One of your images, "Body Art 10" appears to feature a headless nude woman who appears to be bending backwards. "Femmes fatales" 1 and 2 feature a nude woman brandishing weapons. Are you making a statement with your depiction of nudes?

Yoko : *laughs warmly reading the question* Yes there probably are many statements and understatements in all my work. But the main thing is not what I state, it is what people feel when visualising, and how it appeals to each individual. Although, I mainly work for myself, my creativity being like a "high pressure valve" - but I do appreciate that others like to see my work and I am always humbled and grateful for it.
Here is a little background for these pieces that you cited as examples.
Courbet is part of a series that I made, reproducing real famous paintings. Degas, Boucher, Courbet to name a few. I wanted to learn from these geniuses. The challenge was to recreate the poses and understand their vision, but then, give the artwork my own touch. Courbet - L'Origine du monde - which represents a close up of a woman's genitals as the cradle of human kind, was very controversial at the time. And the pose itself, a real challenge with the SL avatar. Especially these avatars before our beautiful mesh ones of today!
Body Art 10 is a "live" shot. The woman has a head - I do not venture into morbid territories -  but I think the impact is always stronger when the model is not "personalized". This picture is also a very personal and "intimate" one. Body art - in all its forms - is something that I work on a lot. We are all beautiful through the eyes of the ones that love us, and despite the BDSM nature of some of these works, I guess one statement is that we can be a beautiful piece of art in someone else's eyes. Body and mind of course.
The series "Femme Fatale" was just a bit of fun for me but yes, the message is pretty obvious, although I have to admit that it was a bit "clumsy".



Images provided by Yoko Ireto


Dean : Is there anything you would like people to know about you or your art?

Yoko : I think I have already stated a lot! Briefly, I am a simple and approachable person, and always happy to share and talk about what I do without taking myself too seriously... and I love to understand what others do in SL as well!
My "art" is simply a way for me to let out some of the many things that boil inside me... I came to it just reflecting on a phrase of one of my SL "mentors", a dear friend of my early days here: "you need to have a purpose in SL...". I think I found it.
Oh, and I am always looking for *serious* models - males preferably as they are shyer and scarcer!


Visit the following link to see more examples of Yoko Ireto’s work

https://www.flickr.com/photos/64352662@N04/page1


Sunday, September 6, 2015

GRAND OPENING OF THE SEPTEMBER 2015 WINDLIGHT ART GALLERY EXHIBITION September 9, 2015



The September 2015 Exhibition at The Windlight Art Gallery will open on September 8, 2015. A formal opening reception will take place on September 12, 2015 at 2pm slt and feature live performer Caasi Ansar.
The September 2015 exhibition features the September Windlight Art Fellows: Sparkie Cyberstar, Canary Beck, Trav Solar, Saoiriseheart Resident, Serenitee Bliss, Theadreem Resident, Eeraftr Resident, Lala Lightfoot, Wintergeist Resident, Kayly Iali, Theda Tammas, and Bamboo Barnes
About the Windlight Artist Fellowship Program:
The Artist Fellowship program will provide free gallery space to both new and established artists for a period of 30 days. This program is open to both new and established artists in Second Life. The goal of the program is to provide promotional and artistic resources to artists in Second Life.
About Windlight Magazine:
Windlight Magazine is a publication about the art and photography world of Second Life. The goal of Windlight Magazine is to support artists, photographers, galleries, and related events. John nee Johannes1977 Resident is the Owner, Publisher, and Editor in Chief of Windlight Magazine and Gallery. The magazine is published on a monthly basis.
For More Information:
https://twitter.com/windlightmag

 
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