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Showing posts with label Dean Lawson. Show all posts
Showing posts with label Dean Lawson. Show all posts

Wednesday, August 3, 2016

THE MAGE RAGE: Four Artists and a Dream - Dean Lawson Reporting



Established on April 19, 2015, MAGE Magazine has had an impressive inaugural year. Having been nominated for 3 Avi Choice awards, the creative team of Ozymandius King, Andressa DePrims, Sizzelle and Othella have had their work featured in several Second Life art exhibitions and, with video playlists on Google Plus, Aview TV and SL Artist, all one has to do is Google the words “MAGE Magazine” to see these artists have made an impression both in and out of Second Life.
I was fortunate to have the opportunity to interview four members of the creative team. Although I was already familiar Ozymandius and Andressa from previous interviews this would be the first time I would have a chance to chat with senior members Othella and Sizzelle, whose incites I found very illuminating.
Dean : Could you tell me about the origins of MAGE Magazine?
Othella: During my first two months in Second Life I discovered several art galleries, magazines, newspapers and photo contests but there wasn’t really a community of artists in the same way that Builder’s Brewery is a community of builders. This is why I co-founded and began promoting MAGE Magazine as a way of creating a community for Second Life artists who could help and inspire each other to be creative.
Sizzelle : At first I thought SL was just a place to explore and socialize. I hosted nightclub events and shopped till I dropped but then I got into snapshot competitions. That’s when I first saw one of Othella’s snaps. I gave her a kudos, she replied by giving me a kudos and we’ve been tight ever since.
Ozymandius : Othella posted in the SL forum that she was looking for artists to help produce a magazine. I contacted her but she hadn’t settled on a format and was still working for other SL magazines that focused on art and fashion. I didn’t really want to produce yet another fashion magazine and I think Othella felt the same way. As a kid I collected comic books but I out grew them in high school and had come to think of comics as a juvenile medium but, when I saw the Aldo the Alien comic strip Othella produced for another publication, I began to think that we could create something that was similar to Heavy Metal or MAD Magazine.
Othella : I like to read Peanuts and Garfield comic strips although I'm hardly a comic book collector per se. Then, when Oz told me about Heavy Metal magazine, I had to do some research and was surprised by the explicit sexual content. At first I was reluctant to go in that direction.

Sizzelle : I was pumped to do an adult comic. So many costumes in Second Life are manufactured so the avis can show off their bits and most of the sims I encountered in my first week were either sex dungeons or strip clubs so it made sense to do something sexy.
Andressa : I think the anonymity of Second Life and the ability to make your avatar look like anything you want encourages SL Residents to engage in sexual role play and I thought it would be interesting to explore this through the stories we tell. At the same time Othella’s done a good job in compelling us to tell interesting stories instead of just relying on sexual and violent images to get attention. Her integrity as a writer and an artist set the tone for what we’ve done and she really is an inspiring workaholic who takes the time to write character biographies and create a history for the world in which our stories take place. The Chronicle of Aria was something I was very proud to be a part of and I think a weaker writer would have relied on stereotypes when telling a story about a woman who lives in Islamic Spain. I also like the sense of humour that prevails in our stories, especially the Aldo the Alien vignettes.
Ozymandius : When I first recommended Heavy Metal magazine as a reference for what we could do, it wasn’t so much that I wanted to produce fetish fantasy stories but I wanted to see if there would be any limitations. I didn’t want the group’s creativity to be stifled by an attempt to maintain a PG rating.
Andressa : Oz is probably the most ambitious when it comes to story ideas. But it isn’t an issue of morality that limits us as much as understanding the technical side of Second Life. At first we searched for places to shoot our scenes and wrote our stories based on the locations we discovered so the story ideas were limited to what we could produce visually.  But now we know how to modify clothes, and build our own sets so from a creative point of view we have more options.

Dean : I noticed that you all are relatively new to Second Life. Is this a coincidence?
Othella : I worked with people who have been in Second Life for several years and encouraged them to get involved with the creative team, but they seem to get impatient working with noobs and don’t really take what we’re doing seriously. Having said this I should acknowledge there have been several older SL residents who help with advice and donations but, considering the founding members were less than a year into SL when MAGE Magazine was established, it’s understandable that older residents are skeptical of our abilities.
Sizzelle : Most of our contributors tend to be new to SL probably because we’re new. My experience with older residents is that they already have a routine and don’t like to wander far from their Second Life homes. Even when they role play, they have very rigid rules of engagement. To be truly creative, you have to be willing to think outside of the box.
Andressa : For me, MAGE Magazine is like going to an art school. It’s a group in which I learn and experiment. I think this concept appeals more to newer SL residents.
Ozymandius : To answer your question, I don’t think it was a coincidence. I think it was survival instinct that brought the four of us together to seek safety and strength in numbers.

Dean : Could you tell me about the benefits of working as a group as opposed to working as individuals?
Sizzelle : We learn faster working as a group. No one wants to be the weak link and even though we help each other there’s always a friendly competition each month to see who gets the cover.
Othella : We usually vote to decide what images to use and what story lines to follow but I think we’ve also developed a team chemistry over the past year that makes the whole process very smooth.
Ozymandius : Working as an individual is sort of like being in limbo and it’s difficult to know if your ideas make sense or if your work is achieving the desired psychological and emotional effect. Working with a group you have instant feedback.
Andressa : It’s more fun working with a group and makes networking a lot easier. Oz had an exhibition with the Windlight Art Gallery and recommended I talk to the owner John about getting my own gallery space which resulted in my exhibition at the Creations Gallery. It’s very helpful to have people who are supportive and encourage each other to be successful.


Dean : Unlike other SL magazines, MAGE seems to be more about story telling than just showcasing Second Life images. Could you tell our readers about the different stories featured in the magazine?
Othella : We’re still refining the format of the magazine but the four main sections are The Second Life Adventures of Aldo the Alien, The Saga of Lady Dom, Second Life Perspectives and A Note From the Editor.
Andressa : Aldo the Alien is a comedic satire from the point of view of an alien who lives among humans. He wants to be cool and wants a girlfriend and wants to be a movie star but because he’s a scary looking alien he ends up being judged on his looks. This is a section of the magazine I’m starting to get more involved with as a writer, mainly because it appeals to my sense of humour but also because seeing the world through Aldo’s eyes helps me to understand society from an objective point of view.

Ozymandius : The Saga of Lady Dom is an episodic Medieval fantasy epic. Every month we continue where the previous episode ended. Occasionally we depart from the main story to provide flashbacks such as the Chronicles of Aria and the Lady Dom Origins chapter. For me this is the most difficult but at the same time the most interesting section of the magazine because the characters have a lot of depth and the stories have many layers. Even though this is on the surface a medieval story we deal with issues such as the time traveller’s paradox, homosexuality in Medieval Islam, the development of government, laws and social norms and, in an amusing way, the pairing of Yayo the Minotaur and Mez the werewolf as two of the main characters allows us to explore different cultural values such as carnivore vs vegetarian, hunter vs gatherer, warrior vs pacifist.
Sizzelle : Second Life Perspectives is a section for anyone who wants to contribute images or pictorials to the magazine. I guess the best way to describe it is it’s a section for guest artists. So even though we’ve developed a pretty good rapport as a creative team, we welcome everyone in Second Life to get involved creatively with MAGE Magazine.
Othella : The last section, "A Note from the Editor” started as a way for me to post announcements for our readers but with social media being a much more practical way of making announcements we decided to turn this section into a self referential comedy. Essentially the stories revolve around the creative team getting involved in comedic mini adventures while going about the business of producing a monthly magazine.

Dean : In your press release you stated that MAGE Magazine has been displayed at several Second Life art galleries and sandboxes. Where can people go to find these exhibits?
Othella : Unfortunately most of the exhibits featuring the work of the MAGE Magazine creative team have finished their run, but currently we have a slideshow presentation of MAGE magazine and a group joiner at the entrance of the Shiromani Sandbox. Previously we had exhibitions at the Builder’s Brewery Sandbox as part of the Relay for Life silent auction and Ozymandius had exhibitions with the Windlight Art Gallery, the Sisse Singh’s Art Gallery and the Horus Art Gallery in which copies of the magazine were on display as part of his exhibition. In the past we used a 3D book format to distribute the magazine in the virtual world of Second Life but we changed our format to a slideshow as this seems to be more user friendly. The way the slideshow works is that you drag the item from your inventory and rez on the ground to view. We also have copies of our last seven issues on you tube as part of our playlist. If you permit me a moment I would like to thank Secret Rage and LaPiscean for uploading our videos to Aview TV and SL Artist and I would also like to thank Chris Caldwell, Ian Thomson and Cristobal Bolivar for posting notices for MAGE Magazine on Facebook and Google Plus.
Dean : When working as a group do you find that there are times when you suffer from having "too many cooks in the kitchen” and, as individuals, is you’re creativity limited by the need for co-operation?
Othella : Usually we try to avoid this by designating someone to be the director of a particular project. Also, because we’ve been working together for over a year we find that there are certain styles that people possess that work better for certain stories. For example, Oz is good at manipulating the clouds through windlight settings for dramatic effect so story lines involving characters who can fly are usually given to him. Andressa is good at manipulating the windlight settings to create haze so anything that is dark or mysterious usually goes to Andressa. Sizzelle is good at using textures and colors to create a theme. She does most of the shopping and modifying to help create sets, costumes and props.
Andressa : We avoid stepping on each other’s toes by focusing on different aspects of the production. Oz has an anypose HUD that allows him to control multiple avatars, which means he generally handles the action scenes. Othella and I do most of the work when it comes to creating sets and Sizzelle is constantly sending us links to cool looking clothes, costumes, hair and props that she finds in the marketplace. Occasionally there are times when two people end up doing the same job but as far as there being “too many cooks in the kitchen” if you can put your ego aside working with people who have a lot of ideas to offer is a blessing.
Ozymandius : Each of us has their own favourite storyline and, while there is a lot of overlap, once a script is complete it’s the director, the person who is photographing the backgrounds, who calls the shots. In situations when I’m directing a scene, I try to determine before hand the "look”. Is it glossy or grungy? is it bright or dark? What are the dominant colours? Do I want the background to be cluttered or empty? Those are the questions I ask myself, then I chat with Sizzelle, who normally handles props and wardrobe, before she acquires items that complement the overall design. Even though Andressa and Othella are usually the ones who build the sets, it’s essential that Siz and I have a good understanding, because it’s Siz who will find the textures that Andressa and Othella will use to build the backgrounds. While the focus of MAGE Magazine is on photography, there’s a lot that goes into creating an image and we’re very fortunate to have someone like Sizzelle who has a talent for finding the best textures, clothes and props that SL has to offer.
Sizzelle : Othella downplays her role as the Editor but she is an excellent manager and organizer. She’s the reason why we play so well together.

Dean : After an impressive first year, three Avi Choice nominations among your accolades, how do you hope to improve in 2016?
Ozymandius : The accolades are nice and I appreciate the nomination but for me it’s about improving as an artist and as a writer. Every issue we release I want the images and stories to improve and, what I like about working with Andressa, Othella and Siz, is that they are neither lazy nor complaisant. I admire people who take pride in their work.
Sizzelle : I’m stunned by what we’ve done in the past year. I just thought the magazine would be a cool thing to do, so all I can say is I hope for more of the same :)
Andressa : I think the more time we spend together the better quality work we will produce. Oz once said “Great artists are like fine wine, they improve with age.” I hope that’s true.
Othella : Ironically the time required to produce a monthly magazine and machinima videos sometimes distracts me from my original goal, which was to create a community for Second Life artists. It’s good that we have a very compatible creative team and Second Life Perspectives does offer other Second Life artists with a way to participate and gain exposure through MAGE Magazine. But I would like to see our inworld group grow and invite anyone who reads this to send me a notecard and find out more about how you can be involved with MAGE Magazine.

Images produced by Sizzelle, Andressa DePrims, Ozymandius King and 0THELLA courtesy of MAGE Magazine

Wednesday, July 20, 2016

UNDERSTANDING THE SCRIPTS OF COMMERCE: An in depth interview with Abranimation's Abramelin Wolfe - Dean Lawson Reporting




While investigating potentially harmful scripts in Second Life I contacted Abramelin Wolfe, the owner of Abranimations and sent him questions to help me understand how scripts and commerce works in Second Life. Abramelin explained in great detail some of the potential pitfalls Second Life Residents should watch out for. The following are excerpts from our conversation.

Dean: According to your response it does not seem that you believe that the script was introduced to the item by a third party but is in fact commonly used by legitimate vendors. Is that correct?

Abramelin: Yes, and this is not a specific script.  ALL scripts that take debit permissions display this warning, the most common of which are vendor scripts as they are dealing with money transactions. Our affiliate vendors allow customers to sell our items and take a commission. They need permission to take money for refunding over payments and paying us the commission.


Dean: Based on my research, when an item is rezzed a message appears on the screen as follows; “Object wants access to take money from your Linden Dollar account. If you allow, this it can take any or all of your money from you at any time with no further warning or request.”

If I see this message my reaction is to click "deny", because I do not want an object to take my money at any time without further warning. Why would a legitimate vendor use a script with this type of message? Are there no other scripts that vendors can use?


Abramelin: Yes it also says after that... 'Before allowing this access, make sure you know what the object is and why it is making this request, as well as whether you trust the creator. If you're not certain, click Deny.'

That above statement makes all the difference. Legitimate vendors use this type of script because there are no other scripted ways to take money from an Avatar. You always need them to specifically give you permission. In the case of a vendor though you cannot have it ask every time because it needs to be left out for other people to purchase from even if you are offline. 

Linden Lab gives you this warning to make sure you know what the script is and who it is from. As I already mentioned, this is not a specific script displaying this message. This is a warning given by LL when a script requests debit permission. If you do not know the source of the script or trust the source then you should always click deny.



Dean: Do you feel the use of this script in objects that are affiliated with your business could damage the reputation of your business?

Abramelin: No, We have commission vendors for our ice skates because we have been asked for them a gazillion times, especially around Christmas. I think the warning LL gives quite adequately explains the risks, hence the conversation we are having, but also explains that there could be legitimate reasons why.  Affiliate vendors are common place in SL and this script function has always existed in SL. If anyone is uncomfortable granting debit permissions they can and should click deny and not use those vendors. It’s really no different than passing your credit card details to a company over the Internet. If you do not know or trust the company you should not do it. 




Dean: How is it possible for a customer to pay too much for an item? When I have paid for items in Second Life, a message is displayed; "Buy for L$(amount) from (name of vendor) underneath is the option to "buy" or "cancel". Could you explain how I can accidentally overpay in this type of transaction?

Abramelin: The vendor script dictates whether it has those quick pay buttons or not. If a vendor is not specifically scripted to have them it displays a box where you can enter any amount. Originally all scripts were like this actually, the button feature was added to SL much later. Some third party viewers possibly do not support those buttons either so even if it is scripted with them they may not display. This is just one situation though...there are actually loads of other scenarios where you might need to refund. (eg. Rental booths giving bulk discounts. Some transaction failures can be detected and refunds issued automatically. Some vendors that contain inventory might need to refund if the inventory is missing...and the list goes on.)

The thing people need to remember is that drop down warning is a one warning fits all solution. The warning will be displayed in all cases where debit permission is required. It does not and cannot display different messages depending on the situation or script.





Dean: If a script is used to extract a share of the proceeds from an affiliate vendor, should the script clarify the percentage being extracted?

Abramelin: Yes people certainly should understand what the vendor is for before they use it. Affiliate vendors by their nature extract a commission. Our ice skates vendor for example is labeled ‘Ice Skates Affiliate Vendor (30%)' and the instructions note card also explains it is a 30% commission vendor. The vendors we use cannot run until this debit permission is granted. Once it is running though they also have an Admin Panel accessible that shows transactions and percentages and some other info.




Dean: Who writes the scripts used by your affiliate vendors?

Abramelin: Our store vendors are scripted either by myself or use Caspervend (by Casper Warden). The ice skates affiliate vendors use Caspervend which is very respected and trust worthy. No one else creates any of our vendors or has access to our scripts.


Thanks for answering my questions, your help is appreciated.


Abramelin: No problem, hopefully your article can shed some light on this for folk in SL so they understand the message and what it means. I've seen this concern come up over and over through the years, but it’s mostly due to people not understanding what the message is telling them. The debit permission function is not a fraudulent function by itself. It is only fraudulent if it is used in a fraudulent way. It has many legitimate uses too. The above ice skates customer that contacted you was quite right not to accept permission with the ice skates as they did not understand why it was being taken. What I think I'll do is put the affiliate vendor inside a box in the package so it cannot be attached accidentally with everything else. I think the confusion probably came from everything being attached out of the box without looking at what the items were. 

Friday, July 15, 2016

THEFT AND FRAUD IN SECOND LIFE-Scripts that Steal - Dean Lawson Reporting





Have you ever rezzed an object and received the message “Object wants access to take money from your Linden Dollar account. If you allow, this it can take any or all of your money from you at any time with no further warning or request.”?

The obvious response would be to deny this request but Second Life isn’t always a place where logic prevails and, for new users who learn to navigate through this virtual world by clicking to see what happens, it leaves one wondering why Linden Labs would permit Second Life vendors to use such a shady script.

When I asked about this script on the Firestorm English Support chat line I received the following responses;

Robo™ (robert0.siamendes): dean, you can find that script in the LSL wiki site

Gena


Gena S. Wilberg (genafosters): (FS64 4.7.7v os) it is a standard script Dean used by every vender I think outside of MP or at least very popular


When I asked about this script in the Builder’s Brewery chat line I received the following responses.

Pavl


Pavl Duke: sadly any script you give permission_debit to can indeed continue to take your money while the object is rezzed

Erin


Erin Rose (nonspecific): There are also bogus "gift cards" that do the same thing

Vince

Vιɳƈҽ ™ (vincestriker): Once a script has the PERMISSION_DEBIT permission it can empty an account of L$.
Fraud & theft are both LL Terms of Service violations and crimes. Misuse this function and you risk being banned and legal action. In addition LL may freeze the accounts of anyone the money is transferred to and restore it to its rightful owners. This may involve retrieving it from third party exchanges and accounts on those exchanges being frozen. The system is not designed to be friendly towards fraud.

It was also recommended by members of Builder’s Brewery that I review the following links.



In addition to the previous chat line responses, I was also contacted for private conversations with SL Residents who had negative experiences with the script.

Whispr

 Whispr εжз (whispr.xue): Hi Dean... I did just get this script when I bought some ice skates off of Abranimations website... it was attached to a affiliate vendor rezzing

Dean Lawson (deanlawson): Did you lose lindens as a result of this script?

Whispr εжз (whispr.xue): no... I didn't rez the vendor... I had clicked to "add all" that was in the folder. It was in both the free skates:  https://marketplace.secondlife.com/p/Super-Ice-Skates-Lite-Version-Xmas-2014/7229349 and the pay version:  https://marketplace.secondlife.com/p/Super-Ice-Skates-Full-Version/6639169

When I asked if this incident was reported to linden labs I received the following response.

Whispr εжз (whispr.xue): Not yet, I am waiting to hear back from Abranimations regarding it. I know Abranimations is a reputable vendor, and that they would not put any such scripting in. If Abranimations did not put it into their affiliate Vendor... then it is likely there was a dormant script put in by whoever created the vendors, or somehow it was hijacked

When I asked Firestorm Support if it was possible that the script might be placed in an object without the vendor’s knowledge I received this reply;

Robo


Robo™ (robert0.siamendes): dean, this script has been in existence for a long time... idk how the script can be embedded in the object unless the creator foolishly did the wrong permission for that object... Also there have been in the past where scammers placed an invisible object in front of the legit objects with that script in it


SL Resident tom45434 added this to the conversation;

Tom


tom45434: I have firsthand experience with those types of malicious scripts

Dean Lawson (deanlawson): Did you lose lindens as a result of this experience?

tom45434: it’s been happening very often everywhere in SL from stores/shops/gacha places breedables everywhere....yes I did, but not as a bad as some of my other friends

Dean Lawson (deanlawson): How many lindens did you lose?

tom45434: about 5000. My friends lost nearly 200k together

Dean Lawson (deanlawson): Did you or your friends report this to linden labs?

tom45434: yes instantly, and then they got the linden back within a few hours

 Dean Lawson (deanlawson): Do you know if linden labs is doing anything to track down the creator of this script?

tom45434: yes they are, but it seems rather impossible as it’s a new avatar each time it’s done I counted about 400 different alts so far each getting banned rather quickly, also the script itself is a rather easy script to make and a lot of people could make it within 15-20 minutes

Dean Lawson (deanlawson): Would it be futile to publish the name of the creator of this script to try and warn other SL Residents?

tom45434: yes as the creators of the script only last in second life for a matter of hours or sometimes 10 hours at max

Dean Lawson (deanlawson): If the creator of the script has their account deleted, where does the money go when it is extracted from someone's account?

tom45434: the money is frozen in the database till linden labs investigates where it all came from then it’s returned to the rightful owners
Dean


Dean Lawson (deanlawson): It doesn't seem like a very lucrative scam for the creator of this script, why do they create new accounts?

tom45434: they create new accounts to get past the bans that people do when they are found out, most people when the money is stolen from them don't report it so this is how they get the money and sometimes it’s never investigated till someone does report it. Also, they target any place that has products like "gift cards" and things that actually do require debit permissions and they copy the exact product down to the script name. But the only true way to prevent this type of malicious scripts is to "ALWAYS" check the creator of the object ""BEFORE"" clicking accept on the debit permissions it will not take the money till its accepted, some objects require debit permissions in order to work, but always verify the creator is the true creator first, even if it does look exactly like a true product

Dean Lawson (deanlawson): Is it possible that the creator of this script uses an account that is paid by the alt accounts that are being used to create the script? In other words, I create account 1 then I create account 2 and use account 2 to perform this scam until I get caught, while transferring the stolen lindens to account 1 which I use to convert lindens into real dollars. Do you think this might be the manner by which the creator of the script extracts money from SL, if so, what can Linden Labs do to track down this person?

tom45434: yes its possible they are doing this im pretty sure they are using this tactic right now, but the way linden lab prevents this issue is there’s a 3 day delay on Linden$ to real life money but in order for them to prevent this from happening always, check the creator first before accepting debit permissions, and if it does happen by accident then file a abuse report ASAP under Help/Report Abuse/ Select category "Fraud > L$ Or USD$ and remember to put the name of that creator of that malicious script into the "Abuser name:" and give as much details as possible. If it can be caught (Abuse Report Filed) before the 3 days are up then it can be reversed. Linden labs can track it down through all of the Alt accounts they send it to

Dean Lawson (deanlawson): thanks for answering my questions Tom, is there anything else you would like the readers of this article to know regarding this issue?

tom45434: yes one more thing to state, this is for large companies here in SL, if these scammers want to target those companies they will create a chain of these scams to steal the linden then they "Gift" those funds that were stolen to that main business account of the company that they are targeting, when someone reports the stolen linden along the way all accounts get put on Admin Hold including that innocent business account simply because that scammer didn't like them, the best thing for these business owners to do if they receive a Error logging in "Your Account has been put on Admin hold" Call Linden Labs ASAP and also log into a Alt of theirs and file a Abuse Report to Appeal this Admin Hold as they had nothing to do with it


When I asked Firestorm Support how to report such an incident I received this reply;

Jeanie

 Jeanie Jupiter: (FS 4.7.7f) Help>Report abuse...  include the transaction details https://accounts.secondlife.com/transaction_history/?lang=en-US


While it seems to be common sense to refuse access to any script that seems untrustworthy it might also be prudent for Linden Labs to show more than just a “buyer beware” attitude and to crack down on fraudulent scripts and SL Residents who use the virtual world to grift a living. Allowing untrustworthy scripts to victimize Second Life shoppers might discourage commerce and trade, just as street criminals can discourage tourism. As someone who is relatively new to Second Life there is a lot about scripts and the business of Linden transactions that I may have overlooked, so I encourage anyone who reads this article to share their opinion and experiences on this subject by leaving your comments or contacting me directly.

Dean Lawson

SL Enquirer


Thursday, February 11, 2016

FUNKY JUNK : LEA 22 An in-depth interview with Carmsie Melodie - Dean Lawson Reporting



Carmsie Melody is a Second Life artist who is currently creating a sim called “Funky Junk” as part of the Linden Endowment for the Arts land grant program. I had the good fortune to speak with Carmsie. 

Dean : Thank you for taking the time to answer my questions about the Funky Junk LEA sim. Could you tell me what first attracted you to Second Life?
Carmsie : Before Second Life, I was in an alternative virtual world called There.com. It was fun and I had great friends but I became a bit bored and restless because I wanted to create content. The ability to build was limited in that world.  I had heard that people could create in SL so I checked it out. As soon as I arrived I discovered it was all I was hoping for and more. The rest is history! 
Dean : Could you tell me about the concept of Funky Junk?
Carmsie : Funky Junk is a large, 3D immersive virtual artwork (aka destination) that's currently in development. Thanks to LEA's Land Grant program, and the wonderful volunteers who keep it all ticking over, I’m having tons of fun creating its strange landscape and unique inhabitants. It’s hard to describe but Funky Junk is sort of a whimsical, post-apocalyptic, mini-world where trash, waste, bent and broken stuff is truly treasured. Most things in Funky Junk are made of, or contain, remnant artifacts of the species that once lived there, namely Avatars. The strange beings that now reside at Funky Junk have come up with some ingenious methods of farming and manufacturing goods, not to mention a seemingly haphazard approach to building and construction. Be sure to explore under the water too!

Dean : What was the process of building the sim?
Carmsie : To begin with there was a LEA Land Grant submission process that required me to tender a proposal. I came up with the idea of using Junk and gave LEA a rough outline of what the sim would ultimately look like. After I submitted my proposal there was a period of time where I waited for LEA’s decision. On the strength of wishful thinking I started making bits and pieces for the sim. I built some furniture, some weird looking inhabitants and also a few large, complex components. The challenge was, due to lack of prims, I wasn’t able to see them all together to determine whether they were visually cohesive. It wasn’t until I got the sim (yay by the way!) that I was able check. Ultimately some elements survived others … well … delete! The proposed build is very different from what I am actually creating now, although junk is still at the heart of it. Error and rework, much maligned in the world of business, seem to underpin most of my artistic endeavours. I try something and if it works it stays, if not I hit delete. The proposed concept didn’t gel so the idea has morphed. I’m still building – and loving it!  I should also add that my building skills are limited. For example I can’t make mesh. So my art always contains items I make myself along with others I either have in inventory, are freebies or I purchase. For large builds like this one I also work with a very skilled scripter, Struthious and you’ll find some of Dusty Canning’s creative madness dotted here and there. 

Dean : How did you get involved in building? Do you have any words of advice for people that are new to Second Life who might be interested in creating content in the virtual world?
Carmsie : As I mentioned earlier, I came to SL specifically because I wanted to build. When I arrived I knew zero but, as so many have, I began by visiting Ivory Tower in SL. From then on you could not stop me rezzing prims and trying things out. Along the way I taught myself Photoshop and some basic scripting – rather how to edit scripts. I also started making sounds using Audacity to incorporate into my builds. A few very strange ones can be downloaded for free from my Carmsie account at Freesound.org.
It has taken me years to develop my skills and I still feel like a novice in many, many respects. But that’s the beauty of SL and what keeps me interested – there’s always more to learn. 
In terms of advice for new builders I suggest they start with easy things. Don’t try to make anything too complex to begin with or you could become discouraged. Lots of small wins is better than one giant flop.  Also, use the resources that are readily available – in world places like Builders Brewery, websites and YouTube videos contain a wealth of info and freebies you can draw on. And keep in mind that every single thing you make in SL, even if you botch it, expands your knowledge and competence in some way. So keep at it. Practice makes perfect … or at the very least really big improvements. 

Dean : Is there anything else you would like people to know about Funky Junk?
Carmsie : There is one thing I have not mentioned. I am trying a little multi-media experiment with this build. One of Funky Junk’s inhabitants is called Rusty Steele (Rustysteeleblogger Resident) and he’s our official blogger. He has set up a Blog and posts semi-regularly (http://funkyjunksl.weebly.com/). 
My aim is use Rusty as a vehicle to help make the development of the sim - the building process itself - part of the overall art experience. Rusty’s posts inform people of new places on the sim that are ready to be seen, even if not 100% complete. He gives them SLurls and they can drop by if they’d like to, or they can just stay informed about the progress via the blog. That way people can feel part of the evolution of the crazy world of Funky Junk as well as seeing it when complete. 
An unexpected bonus for me has been some of the feedback visitors offer. There have been lots of comment made along the lines of, “It would be great/funny/interesting if…”  Some of these ideas are just a bit too out-there but others have been total gems and I’ve added a version of them to the sim. 
Rusty will kill me if I close without mentioning that all visitors can get a full Rusty Steele avatar for free, including shape and AO, from Funky Junk’s Blog Office in world. So if an uber-hot, corroded look (his own words) is what you’re after, you can become Rusty’s virtual twin!   
Funky Junk - 3D immersive sim, LEA22 (237, 34, 22) - Moderate


DEAN LAWSON 

Sunday, February 7, 2016

Valentine’s Day Gift Ideas - Dean Lawson Reporting

What do you get the avatar that has everything?

Although economics does have an impact on purchase considerations in Second Life, when one considers the dollarbie mansion skyboxes and freebie sports cars on the marketplace, it would seem the sky is the limit when looking for that perfect gift for that special someone. Being new to SL I was sure there were plenty of stores and boutiques that I had yet to discover that would offer great Valentine’s Day gifts but after conducting a survey of my fellow SL Residents I was surprised to discover that what people wanted most for Valentine’s Day, was not something that could be found in a box.
When asked what she wanted for Valentine’s Day, Traci Butt (yvettehuntington) replied; “A handsome guy to take me dancing would be the perfect Valentine gift for SL:)”
Barbie Alchemi answered; “I like to have a shared fun experience. Like going to a beautiful sim that I have never seen before and talking in voice with my friends while we explore.”
While Catalina™  (katinnah)  said; “My gift could be spend some special time together, on a nice place, a place he doesnt knows…"

There were some people who offered more conventional ideas. Such as LadyAddor who replied; "When i send a gift i get them TrigiGifts … they have a lot of cute stuff for B Day Christmas"
Kris  Voráček (kr1sfgf) answered; "yikes um.. i dont even know i would look on MP for jewelry to be honest...  JCNY and maxi gossimer"
Charmed Melody answered; “If I had a Valentine to give a gift card to his fav SL store … to receive one I wouldn’t mind some roses or a teddy bear."
Jett (aylajet.topaz) replied; “Personally I like a mesh body … Everything and anything all mesh … yay"
Lillie (lillie.reggiane) answered; “… the best gift I received from someone on SL was ice skates and a way cute skating outfit. Then we went skating together."

But overall I found most people where more interested in a unique experience as opposed to a gift that could be bought.
Héloïse V. Boréalis (anaryane) responded; "I think in SL, you can surprise. By example, a notecard with a nice poem, a sort of treasure hunt at home (and why not, build an ambient ?) and à meeting on a beautiful sim ... Treasure hunt at home, it will be funny!"
Lace (whiteprincess1) wrote; "Well I rented some land and built a beautiful date site with many wonderful  things.. and apier with a dinner table and chairs and petals... I have already bought the balloons for valentines day ;)"
Sadie (sadiestark) replied; "A great Valentines gift would be one that took some time and thought to put together.  Like setting up a romantic night starting with a show where a live singer might sing a dedication. After that maybe some quiet dancing at a venue created at home just for spending special time with the one you love.  The most important part is total focus on the person you are with and making them smile ... giving someone something to smile about is the best gift for any occasion :)"

Images produced by Sizzelle and 0THELLA courtesy of MAGE Magazine

 
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