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Showing posts with label avatar make overs. Show all posts
Showing posts with label avatar make overs. Show all posts

Wednesday, March 8, 2017

What Makes Bento Mesh Heads Different? – Camury Reporting...


As a result of Second Life viewers being updated for Bento, it seems that the Second Life community is in a tail spin over Bento mesh heads.

For those who still do not know about it, Bento is the newest and greatest improvement from Linden Lab for Second Life.  It allows more realism for avatars by adding ‘bones’ and attachment points to the avatar skeleton.

As the Bento Project makes changes to the Second Life avatar skeleton, avatars (specifically those who use the new joints, bones and animations allowed by the Bento Project) have the opportunity to have a much wider range of avatar body types, facial expressions and animations. New mesh avatars and mesh attachments make full benefit of new joints and attachment points.



A summary of the new bones and attachment points:

·         New limb bones: for extra wings, arms, or legs.
·         Tail bones: Include your tail in the avatar animations.
·         New hand bones: for finer control over hand animations.
·         New facial bones: for complex facial expressions, ears and animated antennas.
·         New attachment points - Associated with the new bones.

Bento does not affect any content in Second Life. What has changed, for the average user, is that older graphics cards and controllers may be finding it hard to process the increase in the number of joins. This has forced Second Life users to upgrade their operating systems or drivers to the latest version to be able to get on board with the Bento era. And now, after a long wait, we are starting to see a variety of avatars with additional Bento options.


The curiosity for Bento has been increasing exponentially.  What people want to know is what the main advantages of the additional options are.


Let’s compare the standard mesh head versus the Bento head. Basically, the advantage of the Bento head is the uncountable customization options for which it allows and the facial expressions tend to be much more realistic. This means that Bento heads allow adjustments and modifications to suit our characteristics. We can make use of the facial sliders to create our own face shapes.
Here are some Bento Mesh head options available inworld:

CREATOR
HEAD
PRICE
Absolut Creation
Male
Female
850L
825L
Altamura
Female
3.499L
Catwa
Male
Female
5.000L
5.000L
Genesis Lab
Female
4.000L
Lelutka
Female
5.000L
Niramyth
Male
2.766L

Although the delightful additional options of Bento heads are appealing, the cost is somewhat restrictive.  But don’t worry, you can keep the mesh head you are currently using, if you use one that is, for some time to come. Mesh bodies won’t be changing for the foreseeable future.  Although Bento hands and feet are now being released to add to the already complicated mix.


The "classic" avatar of Second Life will continue to function as planned and will not have to be updated. You do not have to change anything if you do not want to.


The adoption of the Bento head as de rigueur will initially be slow.   In my opinion many people will keep the mesh heads that they are currently wearing and will keep their mesh bodies as they are for now as well.  Obviously there are always those are early adopters who will want to use the characteristics of the Bento head, wings ears and tails, to make Second Life more realistic that it already is.



Sunday, April 26, 2015

A New Amazing You in Second Life- Introducing Renaissance AV Consulting Agency





Renaissance AV is an avatar consulting agency; we design exclusive and complete avatars that are sexy, classy and stunning. We can also style your current one for special occasions and events.

Our consulting agency is a new user friendly venue with services that will guide and coach you along the way. We will review your avatar and consult with you about  how we can make your avatar as close as possible to your needs.  We cater to everyone and  speak French, English and Italian. 

Renaissance AV Consulting Agency is unique. We will create a new you and/or improve the one you have. Our specialty is to offer you an exclusive shape according to your needs.  The shape is the base of your digital self with a skull that will define your further incarnated persona on Second Life.

 It is important to have a unique avatar in order to separate your look other avatars and avoid the same random shapes that are sold on the market. 

Our coaching and guidance will also depend on which kind of services you require. And there is no hidden fees or constrains in buying a shape from us. You come with your own shape and we guide you to find the best matches such as skins, hairs, eyes and AOs. Let’s not forget your animation and movements should also be very personal. 

After your consultation, we decide together what offer will be the most convenient for you, may it be your exclusive shape, or just guiding and counseling around the shops. 

We can also completely take charge of your avatar and make one or two propositions of modeling, shapes, skins, hairs, eyes by guiding you around the shops while creating your style card. This will help you find your items afterwards.  We value privacy so your personal info will remain confidential.

Please bear in mind that our prices don't include skins, hair, eyes or clothes. 

Contact us in world, if we are not online, just IM us or send a note card with your request to Kamilla Vayandar or Tankgirl Zaytsev, and we'll gladly get back to you as soon as possible.


Renaissance AV



 
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