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Showing posts with label avatars. Show all posts
Showing posts with label avatars. Show all posts

Friday, May 6, 2022

The Darkness Event May round is now open!!


POSESION PRODUCTIONS INVITES YOU TO THE DARKNESS EVENT

The Darkness Event it's open!! We open the new Darkness event, new environment, more dark than ever and fashionable as always!!! Cos every one have a dark side...come to The Darkness Event and discover yours!!!! Clothes, shoes, hair, shapes, jewels, poses, tattoos, makeup, eyes, nails, piercings, accessories... More designers, more exclusiveness....come and enjoy The Darkness Event. May 5th-28th Don´t miss the group gift by Nosferatum !! Event Gallery : https://bit.ly/2JOsAoO Taxi: https://bit.ly/3Dkpvmd6

Monday, January 17, 2022

CYBERSEX 101 – A NOOB GUIDE TO “LOVE ON THE GRID” – JOSH (THOMAS1 BELLIC) REPORTING


OK...SOOO...you are new to SL.  You came to meet people. To build…maybe as an outlet for your artistic expression…You were here about a day and a half when you learned about an entirely different side of the Grid. The Naughty side, as it were.  Of course, you are interested…curious maybe, and like everything else, you want to see what this is all about.  Whether you were introduced to cybersex at the hands of a caring mentor, or if your first experience was at a group orgy, chances are you have questions about it all, and how you can maximize your enjoyment, and that of your partners, in this thing called cybersex.  Questions like “How do I know if she or he is interested? Are there any “Green Light” Phrases?” or “What is it about working the animations? Is there anything special to know about that?”  And then the ever-present “To voice, or not to voice?  That is the question.”

In keeping with the SL Enquirer’s continuing mission to inform our readers, over the next several weeks we will publish a three-part series on how to be the best cyberlover you can. 

What follows are the results of extensive research, where we surveyed dozens of Subject Matter Experts on the topic.  We have distilled the collected wisdom from 28 of those experts. Altogether, these individuals have amassed over three and a half CENTURIES of residency in SecondLife, totaling 376 years of experience! Let me encourage you to read and heed their guidance and suggestions as you navigate your own way through the pleasure and pitfalls of “love on the grid”

In Part One of our series, our panel of experts was asked to identify some of the more noteworthy mistakes that noobs make during cybersex.

In Part two, we will look at what our seasoned experts believe makes for a particularly good cybersexual encounter,

Finally, in Part Three, we will wrap up with an open question to allow our seasoned experts to expand  on anything else they wanted to share about the topic


Before you enter into the wild and confusing and exciting world of cybersex, you should ask yourself “why do you even want to have sex in SL?” If you're doing it because you want to change your RL, make sure your "target" has the same kind of ideas. Most don't.  Along with that... What do you expect from it? Is it just porn for you? Or to help you “get off”? Or maybe you've never really had sex at all and are just trying to fill that gap.  I once had a counselor who works with individuals with disabilities tell me that  “For people with some disabilities, [cyber]sex may be the ONLY sex they will ever get to experience”   Do you care about this person you're hoping to have sex with, or is it totally casual? And do they feel the same way?  Be sure you can address these questions before proceeding.

Part One:  What are some of the more noteworthy “Noob Mistakes” during Cybersex?

There were several answers to this question that were repeated time and again by our “sexperts”. Most often cited was the poor quality of the dialogue that often accompanies a noob’s initial dive into cybersex. Fully 48% of those responding identified this as a top concern

·         “It's okay to reach out and contact people you're interested in, start a chat first, but don't just offer friendship without a word said, and send a random TP offer to some remote sex beach.”

One writer summed it up nicely when she said:

·         “Learn how to emote! This is where you get creative and describe what is going on or even add something to it to heighten the experience makes all the difference in the world. Don't just keep typing harder, faster, or deeper. You can only get so hard or go so fast. You can only go so deep. [Repeating this over and over] just makes you look stupid.”

Other comments included:

·         “You must establish with the quality your intention and that of the couple, it is for fun, it is for porn sex, it is for love? That will help you avoid problems that may end up breaking your heart.

"
I have noticed…the lack of quality roleplay and immersion. A lot of the RP would be rapid, machine-gun fire posts, without waiting for a reply like: mmm…so good….ahhh…Noob: nice p***sy”


Some noted the sparseness of supporting emotes:

   “Don’t just watch the animations. There needs to be a conversation. Narrate the scene. playoff of each other”

·         “Don’t use shorthand texting abbreviations. You could come off like an uneducated dumbass or she may think the guy behind the profile has the maturity level of a 14-year-old.”

·         “Take your time, learn to emote.  Do not be a paragraph writer.  "Lays you on your back.  Spreads your legs… pushing into you" works better for you and your partner than writing a book.”

On the other hand, sometimes there is too much text.

·         “No excessive emoting, it is supposed to be about your thoughts and what you would be doing in RL, not a paragraph from ‘50 Shades of Grey’.”

·         “Don't ‘godmod’ - don't tell me what I am doing or feeling or saying.  Let me respond for me, and you respond for you.  Nothing is as annoying as being told you are screaming out in ecstasy when you just emoted biting your lip in silence.”

·         “Don't ignore what your partner is emoting.  So many people who are new to this start writing what they are doing and forget that it is a two-way street.  Write...and then READ and respond.  Make it a give and take.”

Additionally, 26% of the respondents addressed the importance of having a hi-quality Avatar.

·         “First of all, you should make sure your avie is totally mesh, no one likes being with a noob especially if your body doesn't look good.  That sounds a little mean but it is so true.”

·         “I recommend investing some time and effort into your avatar and strive to bring a unique look to your avatar that defines you. There's still a lot of avatars running around with system avatars that look like they were made with scissors and paste and 2006 fell on their spiky heads.”

·         “Avoid having an ugly avatar - get a mesh body (yes, there are free ones for that). If you're a guy, do NOT get yourself a "freenis" (=a free penis) - they look ugly!”

·         “Don't just put on your new c**k and run out to play.  Learn to use it.  Color it.  Position it.  Get to know the hud, so that your use of it is not the focus of the interaction.”


A full 20% of the respondents noted that how you initiate cybersex is of crucial importance.

Never ever (!!!!!) just approach a person and just say “Ur Hawt”, Wanna f**k?" or “nice tits” as your opening sentence'" The approach.  "Wanna F**k" is not going to get you any further in SL than in RL. 

·         “Like in RL, most people want a little seduction.  If all we wanted was to jump on a pose ball, we would make an alt of the opposite sex and never bother engaging with others.”

One contributor identified a major problem upfront:

·         “Asking for Sex. That's the number one mistake.  No one worthy of your time wants to be asked to have sex.  The trick is to engage in conversation in a way that makes them think they want to get to know you better.  Then invite them to join you on a chair or sofa to be comfortable during conversation.  And from there you might stroke their hair or their shoulder.  Perhaps you kiss their mouth when the moment feels right and see how they react.  If they are into it and kiss back... you have permission to go further.   if they simply Smile and do not kiss back... disengage and find someone else.”

And finally,

·         “Always cuddle before and after - don't be a cad.”

Other challenges noted were too numerous to fully cover here, but they included things like how often to change poses or not. Once your partner has the camera properly positioned, hopping from pose to pose every 10 or 15 seconds can be irritating.  Some have suggested no more than 4 or five poses should be used during an entire encounter. Pay attention to details…placement of appendages…not poking thru bellies or outback of heads.


So, there you have it, folks – some of the more common mistakes noobs (and more experienced residents) can make while cybering.  Confusing?  Yeah.  It certainly can be.  But with a little practice and attention to detail, you too can become the Don Juan (or Donna Juan) of Cyber.

Stay tuned for the next two parts in this series, where we will continue our discussion about what makes for great cyber, as our sexperts share from their experience gained in this important aspect of life on the grid.

Be There.  Aloha!

JB

 

Wednesday, March 8, 2017

What Makes Bento Mesh Heads Different? – Camury Reporting...


As a result of Second Life viewers being updated for Bento, it seems that the Second Life community is in a tail spin over Bento mesh heads.

For those who still do not know about it, Bento is the newest and greatest improvement from Linden Lab for Second Life.  It allows more realism for avatars by adding ‘bones’ and attachment points to the avatar skeleton.

As the Bento Project makes changes to the Second Life avatar skeleton, avatars (specifically those who use the new joints, bones and animations allowed by the Bento Project) have the opportunity to have a much wider range of avatar body types, facial expressions and animations. New mesh avatars and mesh attachments make full benefit of new joints and attachment points.



A summary of the new bones and attachment points:

·         New limb bones: for extra wings, arms, or legs.
·         Tail bones: Include your tail in the avatar animations.
·         New hand bones: for finer control over hand animations.
·         New facial bones: for complex facial expressions, ears and animated antennas.
·         New attachment points - Associated with the new bones.

Bento does not affect any content in Second Life. What has changed, for the average user, is that older graphics cards and controllers may be finding it hard to process the increase in the number of joins. This has forced Second Life users to upgrade their operating systems or drivers to the latest version to be able to get on board with the Bento era. And now, after a long wait, we are starting to see a variety of avatars with additional Bento options.


The curiosity for Bento has been increasing exponentially.  What people want to know is what the main advantages of the additional options are.


Let’s compare the standard mesh head versus the Bento head. Basically, the advantage of the Bento head is the uncountable customization options for which it allows and the facial expressions tend to be much more realistic. This means that Bento heads allow adjustments and modifications to suit our characteristics. We can make use of the facial sliders to create our own face shapes.
Here are some Bento Mesh head options available inworld:

CREATOR
HEAD
PRICE
Absolut Creation
Male
Female
850L
825L
Altamura
Female
3.499L
Catwa
Male
Female
5.000L
5.000L
Genesis Lab
Female
4.000L
Lelutka
Female
5.000L
Niramyth
Male
2.766L

Although the delightful additional options of Bento heads are appealing, the cost is somewhat restrictive.  But don’t worry, you can keep the mesh head you are currently using, if you use one that is, for some time to come. Mesh bodies won’t be changing for the foreseeable future.  Although Bento hands and feet are now being released to add to the already complicated mix.


The "classic" avatar of Second Life will continue to function as planned and will not have to be updated. You do not have to change anything if you do not want to.


The adoption of the Bento head as de rigueur will initially be slow.   In my opinion many people will keep the mesh heads that they are currently wearing and will keep their mesh bodies as they are for now as well.  Obviously there are always those are early adopters who will want to use the characteristics of the Bento head, wings ears and tails, to make Second Life more realistic that it already is.



Monday, February 15, 2016

The Project Bento promises better customization of avatars in Second Life - Camury Reporting






Get ready for the biggest changes that have already happened with the avatars in Second Life in years.
The changes will come with Project Bento that adds more than 90 bones to avatars. That will allow interesting and discreet increases in facial expressions, better articulation to the fingers, movements for wings and tails and other improvements impossible or too complex to be made before the arrival of the project.

Many designers have been invited to test the new developments that will soon be available to SL users.
The changes that will occur with the addition of the new bone structure to the Second Life avatar skeleton, will allow more options for customizing avatars.
Find out which bones are about to be added:
  •  30 bones to improve the facial expressions;
  •  30 bones to allow the movement of fingers (all ten fingers);
  •  11 bones to improve the movement of extra members like: wings, extra legs, or additional arms;
  •  6 bones to enhance the movement of the tail;
  • 13 new attachment points associated with the new bones that will allow improvement of the movements.


The Linden Lab in a note on the Project Bento says that will consider value, personalization and investments that are made by the users of Second Life on their avatars. They promise to balance the improvements and compatibility. The new changes will allow avatars to a new set of expressions and incredible movements which will allow the use of much more creativity to the composition of the avatars.



The changes introduced by Bento avatar skeleton designs are not yet final and are being tested for the opinion of designers and users. You can also participate and discuss the changes brought about by  Project Bento. For these discussions Linden Lab created the Creation Forum that is available at:

URL:

The designers and users can also experience the changes offered by the Bento Project. For this, you need to download this viewer:

After the conclusion of SL skeleton extensions, Linden Lab will allow uploads so that the avatars can be used in the main Second Life network. So soon we will see on the virtual universe more sophisticated avatars than ever.


Some designers request resources from Linden Lab, to be able to already upload a  Project Bento skeleton rigged mesh "avatar", and then rez it in-world put it together with a script / animation, and watch how it works. This feature would enable more realistic creatures that are far less taxing on the viewer/land/etc.



So if you see an articulated and very realistic creature walking through Second Life, do not be alarmed, it is the Project  Bento in action.

Tuesday, October 14, 2014

Avatar Social Network (ASN) is Continuously Growing and Expanding.


Last week they released three new features that serves it's thousands of members providing more fun and useful tools.

Members now can upload music, their songs, creating their own playlists, share their favorites. It's a great feature for live singers to promote themselves in a more effective way as well.
Classifieds- where members can find or offer their services, sell goods, find a partner and all together an additional way to connect.
Polls-  members can run short surveys practically about anything.

ASN is the most popular and highest ranked (Alexa rating) virtual worlds related community website that is being built and developed continuously based on its members' feedback since September, 2013.

If you are not a member yet, check it out, find your friends and make new ones on Avatar Social Network.

Join Today!

Monday, July 29, 2013

The SL Experience through My Friend's Eyes - Shon Charisma reporting...

Every resident of Second Life experiences it differently. It's the beauty of the sluniverse, a vast place full of wonderful, engaging, unique goings on. AND the ability to create the life and space and places you might want to be a part of. My experience has been a fully-lived one that has brought me closer to my faith, that has expanded my family (even into first life), that has helped me recapture my love of video and storytelling, that has educated me on research interests of mine (race, online spaces, and identity), and that has brought me my wonderfully-awesome SL mate (love you, Earth!).

Recently, I snagged a dear friend of mine, Sweetz Fierenza [check her out on Facebook], and talked to her about her experiences in-world. She's been in-world a year longer than me, 4.5 years, and that time has shown that many of the experiences found in-world mirror what's experienced in first life.


Friday, August 3, 2012

Is Your Second Life Avatar Like Your Real Life Self? Pandora Drezelan Reporting…





I spoke with some friends;  Shon Charisma, BJayy Resident, SerenaKasumy Brongniart and Lanai Jarrico about our Second Life avatars and if they resemble our real life selves, this is what we came up with.






Does your avatar look like your real life self?

Thursday, July 12, 2012

Second Life Avatars And Social Networking ...Pandora Drezelan Reporting...





Social networking sites are widely used by both our real life selves and our Second Life avatars to connect with friends and family, to advertise our businesses or ourselves, and for recreational purposes. In real life, many use these sites to brand themselves, to create an image, a personality. Do we do the same thing for our Second Life avatars?


Thursday, June 28, 2012

1st Annual Gesture-Off in Second Life JUNE 30

1st Annual Gesture-Off in Second Life
June 30, 2012

1PM SLT

http://maps.secondlife.com/secondlife/Agua%20Del%20Alma/167/120/22

OK Folks!  Here's how it will work!

ENTRY DETAILS

Anyone can enter.  You don't have to register ahead of time.  Just show up, we take your name, and you go up and show us your gestures on a 1st come, 1st serve basis.  It will not cost you anything to participate....

Monday, October 3, 2011

Has Second Life™ become an irreplaceable part of real life? Mehseti Resident Reporting...


Opportunities of Second Life™ are growing and many of us can’t even imagine our real life without Second Life.

Influential companies all over the world open their offices in Second Life, which supports connection between employees from different countries. They need Second Life to hold meetings, hire workers and for some other organizational issues.
IBM™ company hires more than 20,000 people per year from different countries of the world. In order to help people to go through geographical and cultural barriers IBM opened virtual office in Second Life. Using 3D technologies they created virtual workplace where employees from different parts of the world won’t feel isolated from work.
Equally with IBM virtual offices in SL™ have such companies as Dell™, Sun™, AOL™, Warner Bros™, Sony™, Toyota™, Mercedes-Benz™, Adidas™, ReebokUnliever™, Cisco Systems™. Some companies even provide online courses for their stuff using Second Life.

Tuesday, August 16, 2011

OWN Network- Documentary on Second Life - LIFE 2.0 Premier- Thursday, August 25, 2011 8/9c



Every day more than half a million users log onto Second Life, a virtual online world not entirely unlike our own.  Life 2.0 explores the lives of several Second Life Residents, whose real lives have been drastically transformed by new lives they lead in cyberspace.

                           Tune in to the OWN Network on Thursday, August 25th 8/9 Central

 
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