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Showing posts with label avatars. Show all posts
Showing posts with label avatars. Show all posts

Wednesday, March 8, 2017

What Makes Bento Mesh Heads Different? – Camury Reporting...

As a result of Second Life viewers being updated for Bento, it seems that the Second Life community is in a tail spin over Bento mesh heads.

For those who still do not know about it, Bento is the newest and greatest improvement from Linden Lab for Second Life.  It allows more realism for avatars by adding ‘bones’ and attachment points to the avatar skeleton.

As the Bento Project makes changes to the Second Life avatar skeleton, avatars (specifically those who use the new joints, bones and animations allowed by the Bento Project) have the opportunity to have a much wider range of avatar body types, facial expressions and animations. New mesh avatars and mesh attachments make full benefit of new joints and attachment points.

A summary of the new bones and attachment points:

·         New limb bones: for extra wings, arms, or legs.
·         Tail bones: Include your tail in the avatar animations.
·         New hand bones: for finer control over hand animations.
·         New facial bones: for complex facial expressions, ears and animated antennas.
·         New attachment points - Associated with the new bones.

Bento does not affect any content in Second Life. What has changed, for the average user, is that older graphics cards and controllers may be finding it hard to process the increase in the number of joins. This has forced Second Life users to upgrade their operating systems or drivers to the latest version to be able to get on board with the Bento era. And now, after a long wait, we are starting to see a variety of avatars with additional Bento options.

The curiosity for Bento has been increasing exponentially.  What people want to know is what the main advantages of the additional options are.

Let’s compare the standard mesh head versus the Bento head. Basically, the advantage of the Bento head is the uncountable customization options for which it allows and the facial expressions tend to be much more realistic. This means that Bento heads allow adjustments and modifications to suit our characteristics. We can make use of the facial sliders to create our own face shapes.
Here are some Bento Mesh head options available inworld:

Absolut Creation
Genesis Lab

Although the delightful additional options of Bento heads are appealing, the cost is somewhat restrictive.  But don’t worry, you can keep the mesh head you are currently using, if you use one that is, for some time to come. Mesh bodies won’t be changing for the foreseeable future.  Although Bento hands and feet are now being released to add to the already complicated mix.

The "classic" avatar of Second Life will continue to function as planned and will not have to be updated. You do not have to change anything if you do not want to.

The adoption of the Bento head as de rigueur will initially be slow.   In my opinion many people will keep the mesh heads that they are currently wearing and will keep their mesh bodies as they are for now as well.  Obviously there are always those are early adopters who will want to use the characteristics of the Bento head, wings ears and tails, to make Second Life more realistic that it already is.

Monday, February 15, 2016

The Project Bento promises better customization of avatars in Second Life - Camury Reporting

Get ready for the biggest changes that have already happened with the avatars in Second Life in years.
The changes will come with Project Bento that adds more than 90 bones to avatars. That will allow interesting and discreet increases in facial expressions, better articulation to the fingers, movements for wings and tails and other improvements impossible or too complex to be made before the arrival of the project.

Many designers have been invited to test the new developments that will soon be available to SL users.
The changes that will occur with the addition of the new bone structure to the Second Life avatar skeleton, will allow more options for customizing avatars.
Find out which bones are about to be added:
  •  30 bones to improve the facial expressions;
  •  30 bones to allow the movement of fingers (all ten fingers);
  •  11 bones to improve the movement of extra members like: wings, extra legs, or additional arms;
  •  6 bones to enhance the movement of the tail;
  • 13 new attachment points associated with the new bones that will allow improvement of the movements.

The Linden Lab in a note on the Project Bento says that will consider value, personalization and investments that are made by the users of Second Life on their avatars. They promise to balance the improvements and compatibility. The new changes will allow avatars to a new set of expressions and incredible movements which will allow the use of much more creativity to the composition of the avatars.

The changes introduced by Bento avatar skeleton designs are not yet final and are being tested for the opinion of designers and users. You can also participate and discuss the changes brought about by  Project Bento. For these discussions Linden Lab created the Creation Forum that is available at:


The designers and users can also experience the changes offered by the Bento Project. For this, you need to download this viewer:

After the conclusion of SL skeleton extensions, Linden Lab will allow uploads so that the avatars can be used in the main Second Life network. So soon we will see on the virtual universe more sophisticated avatars than ever.

Some designers request resources from Linden Lab, to be able to already upload a  Project Bento skeleton rigged mesh "avatar", and then rez it in-world put it together with a script / animation, and watch how it works. This feature would enable more realistic creatures that are far less taxing on the viewer/land/etc.

So if you see an articulated and very realistic creature walking through Second Life, do not be alarmed, it is the Project  Bento in action.

Tuesday, October 14, 2014

Avatar Social Network (ASN) is Continuously Growing and Expanding.

Last week they released three new features that serves it's thousands of members providing more fun and useful tools.

Members now can upload music, their songs, creating their own playlists, share their favorites. It's a great feature for live singers to promote themselves in a more effective way as well.
Classifieds- where members can find or offer their services, sell goods, find a partner and all together an additional way to connect.
Polls-  members can run short surveys practically about anything.

ASN is the most popular and highest ranked (Alexa rating) virtual worlds related community website that is being built and developed continuously based on its members' feedback since September, 2013.

If you are not a member yet, check it out, find your friends and make new ones on Avatar Social Network.

Join Today!

Monday, July 29, 2013

The SL Experience through My Friend's Eyes - Shon Charisma reporting...

Every resident of Second Life experiences it differently. It's the beauty of the sluniverse, a vast place full of wonderful, engaging, unique goings on. AND the ability to create the life and space and places you might want to be a part of. My experience has been a fully-lived one that has brought me closer to my faith, that has expanded my family (even into first life), that has helped me recapture my love of video and storytelling, that has educated me on research interests of mine (race, online spaces, and identity), and that has brought me my wonderfully-awesome SL mate (love you, Earth!).

Recently, I snagged a dear friend of mine, Sweetz Fierenza [check her out on Facebook], and talked to her about her experiences in-world. She's been in-world a year longer than me, 4.5 years, and that time has shown that many of the experiences found in-world mirror what's experienced in first life.

Friday, August 3, 2012

Is Your Second Life Avatar Like Your Real Life Self? Pandora Drezelan Reporting…

I spoke with some friends;  Shon Charisma, BJayy Resident, SerenaKasumy Brongniart and Lanai Jarrico about our Second Life avatars and if they resemble our real life selves, this is what we came up with.

Does your avatar look like your real life self?

Thursday, July 12, 2012

Second Life Avatars And Social Networking ...Pandora Drezelan Reporting...

Social networking sites are widely used by both our real life selves and our Second Life avatars to connect with friends and family, to advertise our businesses or ourselves, and for recreational purposes. In real life, many use these sites to brand themselves, to create an image, a personality. Do we do the same thing for our Second Life avatars?

Thursday, June 28, 2012

1st Annual Gesture-Off in Second Life JUNE 30

1st Annual Gesture-Off in Second Life
June 30, 2012


OK Folks!  Here's how it will work!


Anyone can enter.  You don't have to register ahead of time.  Just show up, we take your name, and you go up and show us your gestures on a 1st come, 1st serve basis.  It will not cost you anything to participate....

Monday, October 3, 2011

Has Second Life™ become an irreplaceable part of real life? Mehseti Resident Reporting...

Opportunities of Second Life™ are growing and many of us can’t even imagine our real life without Second Life.

Influential companies all over the world open their offices in Second Life, which supports connection between employees from different countries. They need Second Life to hold meetings, hire workers and for some other organizational issues.
IBM™ company hires more than 20,000 people per year from different countries of the world. In order to help people to go through geographical and cultural barriers IBM opened virtual office in Second Life. Using 3D technologies they created virtual workplace where employees from different parts of the world won’t feel isolated from work.
Equally with IBM virtual offices in SL™ have such companies as Dell™, Sun™, AOL™, Warner Bros™, Sony™, Toyota™, Mercedes-Benz™, Adidas™, ReebokUnliever™, Cisco Systems™. Some companies even provide online courses for their stuff using Second Life.

Tuesday, August 16, 2011

OWN Network- Documentary on Second Life - LIFE 2.0 Premier- Thursday, August 25, 2011 8/9c

Every day more than half a million users log onto Second Life, a virtual online world not entirely unlike our own.  Life 2.0 explores the lives of several Second Life Residents, whose real lives have been drastically transformed by new lives they lead in cyberspace.

                           Tune in to the OWN Network on Thursday, August 25th 8/9 Central